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[UPD 3] Defend Your Prison Yard

[UPD 3] Defend Your Prison Yard

A Roblox experience owned by Apparently Top Dog.

Tower defenseENprison gangtower defenseanime style

[UPD 3] Defend Your Prison Yard is a tower-defense experience created on 2026-07-07. The game currently has 139 players online. It has accumulated 1,140,981 lifetime visits and 59,979 favorites. The title holds a 91% like percentage. Update 3 introduced a new Battle Pass, an Aura system, and a Fusion Chips machine alongside skill tree expansions.

Description (written by the developer; not a statement by this register)

🙌 Defend Your Prison Yard to become the ultimate prison gang boss! 🙌 🚨Recruit members and build up your gang ✊Defeat endless waves of inmates and officers! ⬆️Level up your skill tree and unlock NEW equipment 💪Get stronger and stronger to become the ultimate prison boss! Update 3: New Battle Pass! New Aura system! Get Auras for buffs! New Fusion Chips machine! Skill Tree expansion and optimizations! More rebalancing and updates! Stay tuned for next weeks update! Release code: betheprisonboss Next Code @ 3000 Likes/Upvotes!👍 Tags: Tower Defense, sword, anime defense, build, slime, defend, TD, slayer, simulator, boss, prison, inmate, brawl, fight, roll, jail Available on Desktop, Mobile, Console!

Last updated by the developer 17 Aug 2026, 10:11 UTC.

50
playing (measured 21 Aug 2026, 20:54 UTC)
1,189,985
lifetime visits
91%
liked (3,491 👍 / 350 👎)
64,088
favourites (53.9 per 1k visits)
7 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

50235142.510 August 2026 — 235 players21 August 2026 — 50 players10 August 202621 August 2026
2 measurements spanning 11 days, net -185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–263 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5450-185
10 Aug 2026, 15:53235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Mutation Chance
399 R$
Toilet Paper Drop Boost
299 R$
Double Cash Drop
299 R$
Auto Roll Plus
299 R$
Extra Population
249 R$
Super Luck
249 R$
Vip
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Play! · welcome553,058 · 97.6% win
Complete The Tutorial! · welcome259,004 · 51.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1991no change
24 Aug 2026, 15:4691no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 15:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.