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[2x] Grow Every Bite

[2x] Grow Every Bite

A Roblox experience owned by GumSim.

SimulatorENincrementalrebirthfood theme

Description (written by the developer; not a statement by this register)

Welcome To Grow Every Bite - Every Bite = More Weight - 🍔 Purchase Bigger Food For More Weight! - 🔁 Rebirth To Progress Faster! - Use Auto Eat And AFK Zones While Away - 🏆 Can You Make It To The End? You Will Earn Size Offline! Become The Biggest And Best Muncher

Last updated by the developer 9 Aug 2026, 20:39 UTC.

5
playing (measured 10 Aug 2026, 17:08 UTC)
63,772
lifetime visits
93%
liked (132 👍 / 10 👎)
5,291
favourites (83.0 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0825first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unicorn Trail
1,250 R$
Neon Trail
1,250 R$
Heavenly Trail
999 R$
Admin Trail
999 R$
Galaxy Trail
999 R$
Gummy Trail
800 R$
Chocolate Trail
725 R$
Candy Trail
667 R$
Desert Trail
600 R$
Glitch Trail
499 R$
Fire Trail
399 R$
Super Admin Zone
299 R$
Corrosive Trail
299 R$
Colorful Trail
199 R$
Ruby Trail
99 R$
Auto Eat
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome50,375 · 100.0% win
Complete Zone 1 · progression806 · 6.2% win
Complete Zone 2 · progression314 · 1.0% win
Complete Zone 3 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.515 August 2026 — 92 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:4993+1
15 Aug 2026, 18:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.