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[2x] Grow Every Bite

[2x] Grow Every Bite

A Roblox experience owned by GumSim.

SimulatorENincrementalrebirthfood theme

Description (written by the developer; not a statement by this register)

Welcome To Grow Every Bite - Every Bite = More Weight - 🍔 Purchase Bigger Food For More Weight! - 🔁 Rebirth To Progress Faster! - Use Auto Eat And AFK Zones While Away - 🏆 Can You Make It To The End? You Will Earn Size Offline! Become The Biggest And Best Muncher

Last updated by the developer 9 Aug 2026, 20:39 UTC.

5
playing (measured 10 Aug 2026, 17:08 UTC)
63,772
lifetime visits
96%
liked (2,930 👍 / 125 👎)
64,159
favourites (1006.1 per 1k visits)
8 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0825first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Neon Trail
1,250 R$
Unicorn Trail
1,250 R$
Candy Zone
1,200 R$
Heavenly Trail
999 R$
Admin Trail
999 R$
Galaxy Trail
999 R$
Gummy Trail
800 R$
Chocolate Trail
725 R$
Galaxy Zone
700 R$
Candy Trail
667 R$
Desert Trail
600 R$
Rainbow Aura
600 R$
Glitch Trail
499 R$
Hollow Aura
450 R$
Fire Trail
399 R$
Super Admin Zone
375 R$
Secret Aura
315 R$
Corrosive Trail
299 R$
Admin Aura
225 R$
Colorful Trail
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome424,985 · 45.8% win
Complete Zone 1 · progression24,916 · 6.3% win
Complete Zone 2 · progression23,465 · 8.6% win
Complete Zone 3 · progression14,740 · 6.9% win
Complete Zone 4 · progression8,374 · 6.9% win
Complete Zone 5 · progression2,211 · 20.4% win
Complete Zone 6 · progression835 · 8.2% win
Complete Zone 7 · progression214 · 2.6% win
Complete World 8 · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

92969415 August 2026 — 92 % liked25 August 2026 — 93 % liked4 September 2026 — 94 % liked14 September 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:0096no change
14 Oct 2026, 20:4996no change
4 Oct 2026, 20:4896no change
24 Sept 2026, 20:4896no change
14 Sept 2026, 18:5096+2
4 Sept 2026, 18:5094+1
25 Aug 2026, 18:4993+1
15 Aug 2026, 18:4992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.