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[🌵WORLD 3] +1 Grow Per Step

[🌵WORLD 3] +1 Grow Per Step

A Roblox experience owned by Goobers HQ.

TycoonENincrementalidlegrowth

[🌵WORLD 3] +1 Grow Per Step is a tycoon experience created on 2026-06-22. The game currently has 575 players online. It has accumulated 3,047,022 lifetime visits, 203,986 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

👣 Welcome to +1 Grow Every Step! 🏃 Walk to grow bigger with every step! 🔥 Unlock powerful upgrades and multipliers. 🧱 Become large enough to conquer gigantic walls. 💎 Discover new areas and collect valuable crystals. 🔄 Rebirth to multiply your growth and reach insane sizes. 👑 Can you become the BIGGEST PLAYER in the world? IMPORTANT: Also you GROW offline! ✨ New content and updates added regularly!

Last updated by the developer 13 Aug 2026, 21:49 UTC.

252
playing (measured 24 Aug 2026, 07:50 UTC)
3,330,202
lifetime visits
93%
liked (4,908 👍 / 387 👎)
233,679
favourites (70.2 per 1k visits)
22 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1241,11061725210 August 202624 August 2026
61 measurements spanning 14 days, net -615. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 61
Measured (UTC)PlayersChange
24 Aug 2026, 07:50252-29
24 Aug 2026, 06:50281+33
24 Aug 2026, 05:50248+58
24 Aug 2026, 04:50190+38
24 Aug 2026, 03:50152+28
24 Aug 2026, 02:50124-30
24 Aug 2026, 01:50154+24
24 Aug 2026, 00:50130-23
23 Aug 2026, 23:50153+7
23 Aug 2026, 22:50146-18
23 Aug 2026, 21:50164-68
23 Aug 2026, 20:50232-44
23 Aug 2026, 19:50276-27
23 Aug 2026, 18:50303+33
23 Aug 2026, 17:50270-4
23 Aug 2026, 16:50274-8
23 Aug 2026, 15:50282-26
23 Aug 2026, 14:50308-10
23 Aug 2026, 13:50318+44
23 Aug 2026, 12:50274first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Feast
599 R$
Aurora Aura
499 R$
Rainbow Feast
499 R$
Corrupted Crystal [EXCLUSIVE]
299 R$
VIP
189 R$
2x Wins [PERMANENT]
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You actually climbed that? · progression18,445 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 202624 August 2026
61 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093no change
24 Aug 2026, 01:5093no change
24 Aug 2026, 00:5093no change
23 Aug 2026, 23:5093no change
23 Aug 2026, 22:5093no change
23 Aug 2026, 21:5093no change
23 Aug 2026, 20:5093no change
23 Aug 2026, 19:5093no change
23 Aug 2026, 18:5093no change
23 Aug 2026, 17:5093no change
23 Aug 2026, 16:5093no change
23 Aug 2026, 15:5093no change
23 Aug 2026, 14:5093no change
23 Aug 2026, 13:5093no change
23 Aug 2026, 12:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.