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[🐟Fishing] NEVER THERE

[🐟Fishing] NEVER THERE

A Roblox experience owned by na1ve.

Social & hangoutENsocial hangoutmusic soundboardnature vibes

Description (written by the developer; not a statement by this register)

Welcome to [RELAPSE] NEVER THERE 🌿 A high quality social hangout game for community, Escape the stress step into the peace. this isn't just experience, this is a feeling which never gets old. • Features: - Music : A massive in-game soundboard featuring your favorite tracks. - Nature: High quality natural vibes and peace. others: FreeCam, FeedBack system And explore more things in game! 🌸Chill and Hangout with your friends!

Last updated by the developer 12 Sept 2026, 00:14 UTC.

14
playing (measured 14 Sept 2026, 12:45 UTC)
12,241
lifetime visits
71%
liked (63 👍 / 26 👎)
154
favourites (12.6 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 12:4514first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UmbrellaRod
1,000 R$
KatanaRod
600 R$
ForsakenRod
500 R$
Crystalized Rod
300 R$
ZombieRod
300 R$
Flery Rod
200 R$
Loving Rod
200 R$
Fishing Vip
80 R$
Vip+
30 R$
SkateBoard
20 R$
Sharky!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 28 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71777414 September 2026 — 77 % liked25 September 2026 — 75 % liked5 October 2026 — 71 % liked14 September 20265 October 2026
3 measurements spanning 21 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 11:3071-4
25 Sept 2026, 11:2375-2
14 Sept 2026, 12:4677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
5 October 2026
Roblox entity thumbnail
14 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.