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[🍳]Hatch And Fry!

[🍳]Hatch And Fry!

A Roblox experience owned by Lemon’s Projects.

TycoonENcookingidlefarm

Description (written by the developer; not a statement by this register)

🍳 Welcome to Hatch and Fry! 🐣 🔥 YOUR FOOD COOKS WHILE YOU'RE OFFLINE!*🔥 💸 YOUR ANIMALS GROW & EARN MONEY WHILE YOU'RE OFFLINE! 💸 [How To Play] 🥚 Hatch eggs to unlock new animals 🌾 Raise your animals 🥩 Process them into fresh meats 🔥 Cook meals to perfection 🍽️ Serve hungry customers 💰 Earn money to expand your farm and restaurant! 🎁 Use Code RELEASE to claim a FREE Cash Boost!🚀 👍 If you're enjoying the game, don't forget to LIKE ❤️ and FAVORITE ⭐ for future updates!

Last updated by the developer 10 Aug 2026, 14:19 UTC.

16
playing (measured 10 Aug 2026, 14:38 UTC)
6,849
lifetime visits
95%
liked (15,853 👍 / 871 👎)
40,910
favourites (5973.1 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3826first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Cash
199 R$
2x Customer Eat Speed
149 R$
2x Cookspeed
149 R$
Auto Collect
79 R$
Golden Jar
75 R$
Tip Jar
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hatch and Fry🍳 · welcome1,573,384 · 99.1% win
Served 10 Customers · progression886,016 · 59.8% win
Served 100 Customers · progression136,691 · 12.7% win
Served 500 Customers · progression7,243 · 1.2% win
Served 1000 Customers · progression1,296 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

81958817 August 2026 — 92 % liked27 August 2026 — 81 % liked6 September 2026 — 94 % liked16 September 2026 — 95 % liked26 September 2026 — 95 % liked6 October 2026 — 95 % liked16 October 2026 — 95 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 18:4895no change
6 Oct 2026, 18:4695no change
26 Sept 2026, 18:3795no change
16 Sept 2026, 16:5295+1
6 Sept 2026, 16:5094+13
27 Aug 2026, 16:4781-11
17 Aug 2026, 16:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.