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🌶️ Make Hotsauce

🌶️ Make Hotsauce

A Roblox experience owned by Stackwork Studios: SPICY.

TycoonENfarmingmutationsimulation

🌶️ Make Hotsauce is a Roblox tycoon business-building game, created in 2026. Players construct and upgrade an operation to increase their in-game earnings. It has logged 22,593,672 lifetime visits, holds a 92% like rating, and has been favorited 62,952 times, with 448 players in it at last count.

Description (written by the developer; not a statement by this register)

🌱 Grow peppers 🌶️ Turn into hotsauce 😋 Sell to NPCs 🔥 Create the HOTTEST HOTSAUCE EVER Breed and mutate peppers to create an infinite amount of hot peppers Show off your hottest peppers

Last updated by the developer 15 Aug 2026, 15:56 UTC.

85
playing (measured 16 Sept 2026, 02:50 UTC)
22,884,637
lifetime visits
92%
liked (79,424 👍 / 6,765 👎)
65,676
favourites (2.9 per 1k visits)
18 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85992538.526 August 202616 September 2026
500 measurements spanning 21 days, net -488. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
16 Sept 2026, 02:5085-33
16 Sept 2026, 01:50118+16
16 Sept 2026, 00:50102-60
15 Sept 2026, 23:50162+13
15 Sept 2026, 22:50149-14
15 Sept 2026, 21:50163-12
15 Sept 2026, 20:50175-42
15 Sept 2026, 19:50217-44
15 Sept 2026, 18:50261-25
15 Sept 2026, 17:50286-10
15 Sept 2026, 16:50296+5
15 Sept 2026, 15:50291+28
15 Sept 2026, 14:50263-12
15 Sept 2026, 13:50275+6
15 Sept 2026, 12:50269+22
15 Sept 2026, 11:50247+74
15 Sept 2026, 10:50173+20
15 Sept 2026, 09:50153+44
15 Sept 2026, 08:50109-2
15 Sept 2026, 07:50111first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 202622 October 2026
611 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 611
Measured (UTC)% likedChange
22 Oct 2026, 16:4792no change
12 Oct 2026, 16:4692no change
2 Oct 2026, 16:3892no change
22 Sept 2026, 16:3692no change
16 Sept 2026, 02:5092no change
16 Sept 2026, 01:5092no change
16 Sept 2026, 00:5092no change
15 Sept 2026, 23:5092no change
15 Sept 2026, 22:5092no change
15 Sept 2026, 21:5092no change
15 Sept 2026, 20:5092no change
15 Sept 2026, 19:5092no change
15 Sept 2026, 18:5092no change
15 Sept 2026, 17:5092no change
15 Sept 2026, 16:5092no change
15 Sept 2026, 15:5092no change
15 Sept 2026, 14:5092no change
15 Sept 2026, 13:5092no change
15 Sept 2026, 12:5092no change
15 Sept 2026, 11:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.