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ЦУМ [ВАЙП]

ЦУМ [ВАЙП]

A Roblox experience owned by Davauka Studios.

RoleplayRUTsum Tsumroleplayshopping

ЦУМ [ВАЙП] is a Roblox experience in the roleplay genre, created on 2026-07-09. The game currently has 49 players online. It has accumulated 584,405 lifetime visits and 649 favorites. The like percentage is recorded at 66%.

Description (written by the developer; not a statement by this register)

👋 Добро пожаловать в мир перепродажи! Здесь вы станете бесстрашным охотником на крутую одежду ограниченных брендов в Tsum.

Last updated by the developer 6 Aug 2026, 17:56 UTC.

49
playing (measured 10 Aug 2026, 14:51 UTC)
584,405
lifetime visits
65%
liked (636 👍 / 343 👎)
723
favourites (1.2 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Black Pass
500 R$
Premium Seller
150 R$
Rainbow Clan Tag
79 R$
Кастом Никнейм
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TSUM · other60,097 · 95.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.514 August 2026 — 66 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5065no change
24 Aug 2026, 20:2165-1
14 Aug 2026, 20:2166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.