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[ROSE PACK] DM Arena

[ROSE PACK] DM Arena

A Roblox experience owned by Magic Interactive.

ShooterENDeathmatchArena ShooterCompetitive PvP

[ROSE PACK] DM Arena is a shooter experience created on 2025-10-16. It currently has 83 players online and 3,491,477 lifetime visits. The game holds a 97% like percentage and 25,314 favorites. The description indicates it is a PvP shooter with arena teleport, shop, and clan systems. The project is in active development with version 26.16.07beta.

Description (written by the developer; not a statement by this register)

Magic | Deathmatch Arena A GTA 5 FiveM - style PvP shooter focused on fast-paced gunfights, skill-based combat, and progression. Fight in an arena with realistic weapons, recoil, and competitive gameplay. The game features an arena teleport, in-game shop, clan system, and advanced settings such as FOV, stretched resolution, Redux, and control customization. The project is in active development. Bugs and test changes may occur. Version 26.16.07beta Last update: 16 july, 2026 Controls (PC): WASD — Move Shift — Sprint Right Mouse Button — Aim R — Reload C — Crouch X — Whistle 1–9 — Switch weapons Features: Shop with weapons and gear, clan management, and a green zone where damage is disabled and items are temporarily removed. Tags: Magic, Magic RP, Magic Tulevo, ProjectSea, Tulevo, Grand Tulevo, Shooter, FPS, PvP, Deathmatch, FFA, Arena Shooter, Gunfight, Weapons, Combat, Competitive, Multiplayer, Online PvP, Clans, GTA-Style, GTA5RP, FiveM Style, Roblox Shooter, Roblox PvP

Last updated by the developer 6 Aug 2026, 00:04 UTC.

83
playing (measured 10 Aug 2026, 16:08 UTC)
3,491,477
lifetime visits
97%
liked (28,960 👍 / 1,045 👎)
26,590
favourites (7.6 per 1k visits)
16 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0899first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HEAVY SNIPER RIFLE
1,700 R$
ROSE PACK
299 R$
KILLA PACK
199 R$
SKULL PACK
199 R$
Custom Crosshair
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1M VISITS · other239 · 0.00% win
Met the year 2026 · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:4797no change
24 Aug 2026, 04:4697no change
14 Aug 2026, 04:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.