Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Samurai Showdown

[UPD] Samurai Showdown

A Roblox experience owned by Red Scabbard Games.

Fighting & PvPENsamuraicombatfighting

[UPD] Samurai Showdown is a fighting-pvp experience created on 2026-07-10. It currently has 375 players online. The game has accumulated 980,148 lifetime visits and 13,263 favorites. User engagement metrics show an 88% like percentage. The experience focuses on samurai combat mechanics for PC and console users.

Description (written by the developer; not a statement by this register)

Samurai combat game It's time to study the blade PC Controls: M1 - Light Attack M2 - Parry Skill/Critical - G Kick - Q Dash - Space Console Controls: M1 - X Parry - L2 Equip - L1 Skill - Y Kick - B Dash - A LIKE, FAVORITE, AND JOIN THE GROUP FOR UPDATES 📌 NOTE: 🚫 Cheating will result in a permanent ban. If you have proof of another player cheating, please report it through our official communication channels. Thumbnails and Icons bye @Alteriano_Ace

Last updated by the developer 25 Aug 2026, 15:44 UTC.

305
playing (measured 25 Aug 2026, 18:50 UTC)
1,375,349
lifetime visits
88%
liked (13,204 👍 / 1,739 👎)
18,594
favourites (13.5 per 1k visits)
10 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

237568402.530510 August 202625 August 2026
96 measurements spanning 15 days, net +32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 187–618 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 96
Measured (UTC)PlayersChange
25 Aug 2026, 18:50305+32
25 Aug 2026, 17:50273+5
25 Aug 2026, 16:50268-41
25 Aug 2026, 15:50309-31
25 Aug 2026, 14:50340-31
25 Aug 2026, 13:50371+14
25 Aug 2026, 12:50357+1
25 Aug 2026, 11:50356+52
25 Aug 2026, 10:50304+49
25 Aug 2026, 09:50255-3
25 Aug 2026, 08:50258+3
25 Aug 2026, 07:50255+5
25 Aug 2026, 06:50250+13
25 Aug 2026, 05:50237-20
25 Aug 2026, 04:50257+9
25 Aug 2026, 03:50248-39
25 Aug 2026, 02:50287+6
25 Aug 2026, 01:50281-47
25 Aug 2026, 00:50328+41
24 Aug 2026, 23:50287first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zangetsu
799 R$
Stinging Butterfly
799 R$
BloodHunt Blade
300 R$
2x Kills
250 R$
2x EXP
250 R$
+4 EMOTE SLOTS
200 R$
Skip Roll
199 R$
Neon Blade
100 R$
Kairyu no Tsurugi
100 R$
Fast Roll
79 R$
Cursed Nail
50 R$
Tactical Tachi
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 202625 August 2026
97 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 97
Measured (UTC)% likedChange
25 Aug 2026, 18:5088no change
25 Aug 2026, 17:5088no change
25 Aug 2026, 16:5088no change
25 Aug 2026, 15:5088no change
25 Aug 2026, 14:5088no change
25 Aug 2026, 13:5088no change
25 Aug 2026, 12:5088no change
25 Aug 2026, 11:5088no change
25 Aug 2026, 10:5088no change
25 Aug 2026, 09:5088no change
25 Aug 2026, 08:5088no change
25 Aug 2026, 07:5088no change
25 Aug 2026, 06:5088no change
25 Aug 2026, 05:5088no change
25 Aug 2026, 04:5088no change
25 Aug 2026, 03:5088no change
25 Aug 2026, 02:5088no change
25 Aug 2026, 01:5088no change
25 Aug 2026, 00:5088no change
24 Aug 2026, 23:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.