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🌈 KICK LUCKYBLOCK + OP x9999 MODDED

🌈 KICK LUCKYBLOCK + OP x9999 MODDED

A Roblox experience owned by Cannoli's Are #1 STUDIOS.

🌈 KICK LUCKYBLOCK + OP x9999 MODDED is a Roblox experience created in 2026, with 964,115 lifetime visits. It records 90 playing now, a like rating of 62%, 205,962 favourites.

Last updated by the developer 21 Aug 2026, 18:41 UTC.

90
playing (measured 25 Aug 2026, 03:50 UTC)
964,115
lifetime visits
62%
liked (288 👍 / 176 👎)
209,454
favourites (217.3 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90279184.510 August 202625 August 2026
81 measurements spanning 14 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–307 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 81
Measured (UTC)PlayersChange
25 Aug 2026, 03:5090-14
25 Aug 2026, 02:50104-21
25 Aug 2026, 01:50125-18
25 Aug 2026, 00:50143-10
24 Aug 2026, 23:50153-4
24 Aug 2026, 22:50157+7
24 Aug 2026, 21:50150+23
24 Aug 2026, 20:50127-32
24 Aug 2026, 19:50159+5
24 Aug 2026, 18:50154-20
24 Aug 2026, 17:50174+2
24 Aug 2026, 16:50172-11
24 Aug 2026, 15:50183+17
24 Aug 2026, 14:50166-22
24 Aug 2026, 13:50188-37
24 Aug 2026, 12:50225+75
24 Aug 2026, 11:50150-7
24 Aug 2026, 10:50157+16
24 Aug 2026, 09:50141-11
24 Aug 2026, 08:50152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN
999 R$
OP ADMIN (BEST)!
499 R$
10X BRAINROTS
199 R$
Vip
59 R$
Mutation Luck
59 R$
Brainrot Luck
49 R$
Double Cash
39 R$
Double Power
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616462.56214 August 202623 October 2026
87 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–64 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 87
Measured (UTC)% likedChange
23 Oct 2026, 20:1662no change
13 Oct 2026, 20:1662no change
3 Oct 2026, 20:1562+1
23 Sept 2026, 20:0961-2
13 Sept 2026, 20:0863no change
3 Sept 2026, 20:0863+1
25 Aug 2026, 03:5062no change
25 Aug 2026, 02:5062no change
25 Aug 2026, 01:5062no change
25 Aug 2026, 00:5062no change
24 Aug 2026, 23:5062no change
24 Aug 2026, 22:5062no change
24 Aug 2026, 21:5062no change
24 Aug 2026, 20:5062no change
24 Aug 2026, 19:5062no change
24 Aug 2026, 18:5062no change
24 Aug 2026, 17:5062no change
24 Aug 2026, 16:5062no change
24 Aug 2026, 15:5062no change
24 Aug 2026, 14:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.