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🦵 MODDED F2P [KALBM] 🌈

🦵 MODDED F2P [KALBM] 🌈

A Roblox experience owned by Cannoli's Are #1 STUDIOS.

Created in 2026, 🦵 MODDED F2P [KALBM] 🌈 has over 1.4 million lifetime visits on Roblox. It records 25 playing now, a like rating of 58%, 170,554 favourites.

Last updated by the developer 21 Aug 2026, 21:42 UTC.

25
playing (measured 25 Aug 2026, 16:50 UTC)
1,413,297
lifetime visits
58%
liked (109 👍 / 78 👎)
170,553
favourites (120.7 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2559931210 August 202625 August 2026
94 measurements spanning 15 days, net -226. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 94
Measured (UTC)PlayersChange
25 Aug 2026, 16:5025-146
25 Aug 2026, 15:50171-82
25 Aug 2026, 14:50253-86
25 Aug 2026, 13:50339-126
25 Aug 2026, 12:50465+72
25 Aug 2026, 11:50393-14
25 Aug 2026, 10:50407-6
25 Aug 2026, 09:50413+8
25 Aug 2026, 08:50405-4
25 Aug 2026, 07:50409-11
25 Aug 2026, 06:50420+17
25 Aug 2026, 05:50403-65
25 Aug 2026, 04:50468-26
25 Aug 2026, 03:50494+17
25 Aug 2026, 02:50477-38
25 Aug 2026, 01:50515+39
25 Aug 2026, 00:50476+70
24 Aug 2026, 23:50406+148
24 Aug 2026, 22:50258+104
24 Aug 2026, 21:50154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN
999 R$
OP ADMIN (BEST)!
499 R$
10X BRAINROTS
199 R$
Vip
59 R$
Mutation Luck
59 R$
Brainrot Luck
49 R$
Double Cash
39 R$
Double Power
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

565957.55814 August 20263 September 2026
95 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–59 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 95
Measured (UTC)% likedChange
3 Sept 2026, 18:2058no change
25 Aug 2026, 16:5058no change
25 Aug 2026, 15:5058no change
25 Aug 2026, 14:5058no change
25 Aug 2026, 13:5058no change
25 Aug 2026, 12:5058no change
25 Aug 2026, 11:5058no change
25 Aug 2026, 10:5058no change
25 Aug 2026, 09:5058no change
25 Aug 2026, 08:5058no change
25 Aug 2026, 07:5058no change
25 Aug 2026, 06:5058no change
25 Aug 2026, 05:5058no change
25 Aug 2026, 04:5058no change
25 Aug 2026, 03:5058no change
25 Aug 2026, 02:5058no change
25 Aug 2026, 01:5058no change
25 Aug 2026, 00:5058no change
24 Aug 2026, 23:5058no change
24 Aug 2026, 22:5058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.