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The Button Room 2

The Button Room 2

A Roblox experience owned by Pytox Games Official.

SurvivalENsurvivalbutton-presschaos

The Button Room 2 is a survival experience created on 2026-07-11. It has recorded 512,986 lifetime visits and currently has 107 players. The title holds a 66% like percentage and 202 favorites.

Description (written by the developer; not a statement by this register)

he Button Room 2 is the official sequel to the legendary game The Button Room by the original developer PytoxDev, packed with fresh, exciting content! One room, countless buttons, pure chaos. Will you find the exit or trigger a ragdoll explosion? Every press is a risk. Survive, upgrade, and ESCAPE! 🃏 GAME FEATURES: ✨Card System: Collect Common to Legendary cards for powerful buffs. ✨Stat Leveling: Boost your strength, speed, and defense to endure. ✨Quests & Achievements: Complete missions to unlock elite rewards. ✨Bosses & Waves: Defeat the Mecha boss and fight physics-based hordes. ✨Devious Traps & Luck: Watch your step and test your luck for top-tier gear. ✨Admin Events: Wild, chaotic sessions where the rules do not exist! ✨Global Leaderboards: Prove you are the #1 survivor worldwide. 👇 Like & Favorite to support development! Tags: Survival, Escape, Button, Zombie, Physics, Cards, Quest, Simulator, Ragdoll, Chaos

Last updated by the developer 21 Aug 2026, 21:24 UTC.

98
playing (measured 21 Aug 2026, 21:50 UTC)
513,573
lifetime visits
69%
liked (1,214 👍 / 550 👎)
7,621
favourites (14.8 per 1k visits)
11 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

431077513 August 2026 — 43 players21 August 2026 — 107 players21 August 2026 — 98 players9813 August 202621 August 2026
3 measurements spanning 8 days, net +55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5098-9
21 Aug 2026, 20:54107+64
13 Aug 2026, 13:0643first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the button room 2! · welcome1,572,052 · 100.0% win
Final Boss Destroyer · progression42,778 · 3.4% win
Holy Door · collection33,270 · 2.0% win
Headhunter · progression14,386 · 1.7% win
Time spender · other10,456 · 0.40% win
Game Winner · progression9,901 · 1.0% win
Speedrunner · other9,178 · 0.40% win
VOID BREAKER SECRET BADGE · secret3,909 · 0.30% win
Zombie Slayer · progression3,487 · 0.90% win
Big Room Challenger · progression2,030 · 0.20% win
Survivor · progression725 · 0.20% win
Millionaire · collection647 · 0.40% win
Donator · other315 · 0.00% win
Space Conqueror · progression306 · 0.00% win
Epic Crew! · social162 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

66706816 August 2026 — 70 % liked21 August 2026 — 66 % liked21 August 2026 — 66 % liked26 August 2026 — 68 % liked5 September 2026 — 68 % liked15 September 2026 — 69 % liked25 September 2026 — 68 % liked5 October 2026 — 69 % liked15 October 2026 — 69 % liked25 October 2026 — 69 % liked6916 August 202625 October 2026
10 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5069no change
15 Oct 2026, 14:5069no change
5 Oct 2026, 14:5069+1
25 Sept 2026, 14:4968-1
15 Sept 2026, 14:4969+1
5 Sept 2026, 14:4868no change
26 Aug 2026, 14:4868+2
21 Aug 2026, 21:5066no change
21 Aug 2026, 20:5466-4
16 Aug 2026, 14:4770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
13 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.