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The Button Room

The Button Room

A Roblox experience owned by Pytox Studio.

SurvivalENsurvivalbutton-presscard-collector

The Button Room is a survival experience created on 2025-08-31. It has 79,236,871 lifetime visits and 75,960 favorites. Currently, 1,483 users are playing. The game holds a 78% like percentage. Players engage in survival mechanics involving card collection, stat leveling, and boss fights within a single room setting.

Description (written by the developer; not a statement by this register)

🔥 THE BUTTON ROOM: SURVIVAL ESCAPE 🔥 One room. many buttons. Total chaos. Will you find the exit or trigger a Ragdoll explosion? Every press is a risk. Survive, upgrade, and ESCAPE! 🃏 COLLECT & UPGRADE Card System: Collect Common to LEGENDARY cards for powerful buffs. Stat Leveling: Boost your strength, speed, and defense to endure the room. Quests & Achievements: Complete missions to unlock elite rewards. ⚔️ SURVIVAL MECHANICS Final boss: Mecha boss with unique attacks, defeat him! Enemy Waves: Fight off hordes with advanced, physics-based weapon combat. Devious Traps: Watch your step! One wrong button leads to a surprise. Luck Machines: Test your luck for top-tier gear and items. Admin Events: Legendary, chaotic sessions where the rules simply don't exist! 🏆 BECOME THE BEST Global Leaderboards: Prove you’re the #1 survivor in the world. 👇 Like & Favorite to support the development! Tags: Survival, Escape, Button, Zombie, Physics, Cards, Quest, Simulator, Ragdoll, Chaos.

Last updated by the developer 3 Sept 2026, 03:59 UTC.

1,294
playing (measured 4 Sept 2026, 20:50 UTC)
84,064,521
lifetime visits
77%
liked (17,437 👍 / 5,066 👎)
81,446
favourites (1.0 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5502,3201,4351,29410 August 20264 September 2026
335 measurements spanning 25 days, net -976. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 285–2,586 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 335
Measured (UTC)PlayersChange
4 Sept 2026, 20:501,294+53
4 Sept 2026, 19:501,241-53
4 Sept 2026, 18:501,294-35
4 Sept 2026, 17:501,329-53
4 Sept 2026, 16:501,382-117
4 Sept 2026, 15:501,499-172
4 Sept 2026, 14:501,671-129
4 Sept 2026, 13:501,800+198
4 Sept 2026, 12:501,602+197
4 Sept 2026, 11:501,405+133
4 Sept 2026, 10:501,272+198
4 Sept 2026, 09:501,074+59
4 Sept 2026, 08:501,015-3
4 Sept 2026, 07:501,018+21
4 Sept 2026, 06:50997+36
4 Sept 2026, 05:50961+171
4 Sept 2026, 04:50790-87
4 Sept 2026, 03:50877+155
4 Sept 2026, 02:50722-78
4 Sept 2026, 01:50800first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 CRYPTO-BUTTONS
299 R$
Fifth Card Slot Pass
150 R$
Fourth Card Slot Pass
100 R$
x10 SLOT MACHINE SPEED
99 R$
Third Card Slot Pass
75 R$
Second Card Slot Pass
50 R$
This item does nothing but you should buy it.
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the button room! · welcome22,307,479 · 94.6% win
Holy Door · other523,254 · 0.40% win
Final Boss Destroyer · progression69,396 · 0.60% win
Zombie Slayer · other40,540 · 0.00% win
Game Winner · progression34,764 · 0.00% win
Speedrunner · progression21,469 · 0.10% win
Time spender · other19,703 · 0.10% win
Big Room Challenger · other18,753 · 0.10% win
Survivor · other15,468 · 0.10% win
Headhunter · other13,909 · 0.00% win
Space Conqueror · other6,167 · 0.00% win
Millionaire · other5,134 · 0.00% win
Donator · other4,173 · 0.00% win
Meet The Owner · other3,848 · 0.00% win
Conqueror of the Elements · progression3,598 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.521 August 20264 September 2026
335 measurements spanning 14 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
4 Sept 2026, 20:5077no change
4 Sept 2026, 19:5077no change
4 Sept 2026, 18:5077no change
4 Sept 2026, 17:5077no change
4 Sept 2026, 16:5077-1
4 Sept 2026, 15:5078no change
4 Sept 2026, 14:5078no change
4 Sept 2026, 13:5078no change
4 Sept 2026, 12:5078no change
4 Sept 2026, 11:5078no change
4 Sept 2026, 10:5078+1
4 Sept 2026, 09:5077-1
4 Sept 2026, 08:5078no change
4 Sept 2026, 07:5078no change
4 Sept 2026, 06:5078no change
4 Sept 2026, 05:5078no change
4 Sept 2026, 04:5078no change
4 Sept 2026, 03:5078no change
4 Sept 2026, 02:5078no change
4 Sept 2026, 01:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.