The Button Room
A Roblox experience owned by Pytox Studio.
SurvivalENsurvivalbutton-presscard-collector
The Button Room is a survival experience created on 2025-08-31. It has 79,236,871 lifetime visits and 75,960 favorites. Currently, 1,483 users are playing. The game holds a 78% like percentage. Players engage in survival mechanics involving card collection, stat leveling, and boss fights within a single room setting.
Description (written by the developer; not a statement by this register)
🔥 THE BUTTON ROOM: SURVIVAL ESCAPE 🔥 One room. many buttons. Total chaos. Will you find the exit or trigger a Ragdoll explosion? Every press is a risk. Survive, upgrade, and ESCAPE! 🃏 COLLECT & UPGRADE Card System: Collect Common to LEGENDARY cards for powerful buffs. Stat Leveling: Boost your strength, speed, and defense to endure the room. Quests & Achievements: Complete missions to unlock elite rewards. ⚔️ SURVIVAL MECHANICS Final boss: Mecha boss with unique attacks, defeat him! Enemy Waves: Fight off hordes with advanced, physics-based weapon combat. Devious Traps: Watch your step! One wrong button leads to a surprise. Luck Machines: Test your luck for top-tier gear and items. Admin Events: Legendary, chaotic sessions where the rules simply don't exist! 🏆 BECOME THE BEST Global Leaderboards: Prove you’re the #1 survivor in the world. 👇 Like & Favorite to support the development! Tags: Survival, Escape, Button, Zombie, Physics, Cards, Quest, Simulator, Ragdoll, Chaos.
Last updated by the developer 3 Sept 2026, 03:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 20:50 | 1,294 | +53 |
| 4 Sept 2026, 19:50 | 1,241 | -53 |
| 4 Sept 2026, 18:50 | 1,294 | -35 |
| 4 Sept 2026, 17:50 | 1,329 | -53 |
| 4 Sept 2026, 16:50 | 1,382 | -117 |
| 4 Sept 2026, 15:50 | 1,499 | -172 |
| 4 Sept 2026, 14:50 | 1,671 | -129 |
| 4 Sept 2026, 13:50 | 1,800 | +198 |
| 4 Sept 2026, 12:50 | 1,602 | +197 |
| 4 Sept 2026, 11:50 | 1,405 | +133 |
| 4 Sept 2026, 10:50 | 1,272 | +198 |
| 4 Sept 2026, 09:50 | 1,074 | +59 |
| 4 Sept 2026, 08:50 | 1,015 | -3 |
| 4 Sept 2026, 07:50 | 1,018 | +21 |
| 4 Sept 2026, 06:50 | 997 | +36 |
| 4 Sept 2026, 05:50 | 961 | +171 |
| 4 Sept 2026, 04:50 | 790 | -87 |
| 4 Sept 2026, 03:50 | 877 | +155 |
| 4 Sept 2026, 02:50 | 722 | -78 |
| 4 Sept 2026, 01:50 | 800 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 20:50 | 77 | no change |
| 4 Sept 2026, 19:50 | 77 | no change |
| 4 Sept 2026, 18:50 | 77 | no change |
| 4 Sept 2026, 17:50 | 77 | no change |
| 4 Sept 2026, 16:50 | 77 | -1 |
| 4 Sept 2026, 15:50 | 78 | no change |
| 4 Sept 2026, 14:50 | 78 | no change |
| 4 Sept 2026, 13:50 | 78 | no change |
| 4 Sept 2026, 12:50 | 78 | no change |
| 4 Sept 2026, 11:50 | 78 | no change |
| 4 Sept 2026, 10:50 | 78 | +1 |
| 4 Sept 2026, 09:50 | 77 | -1 |
| 4 Sept 2026, 08:50 | 78 | no change |
| 4 Sept 2026, 07:50 | 78 | no change |
| 4 Sept 2026, 06:50 | 78 | no change |
| 4 Sept 2026, 05:50 | 78 | no change |
| 4 Sept 2026, 04:50 | 78 | no change |
| 4 Sept 2026, 03:50 | 78 | no change |
| 4 Sept 2026, 02:50 | 78 | no change |
| 4 Sept 2026, 01:50 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.