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Train Vs Wall🚂

Train Vs Wall🚂

A Roblox experience owned by Train Vs Wall.

SimulatorENphysics destructionincremental upgradestrain building

Train Vs Wall🚂 is a simulator experience created on 2026-07-12. It currently has 152 players online and 642,929 lifetime visits. The game holds 10,520 favorites and maintains a 94% like percentage. Players engage in building trains to destroy objects and progress through zones.

Description (written by the developer; not a statement by this register)

Train Vs Wall🚂 💥 Destroy objects to earn cash! 🧱 Collect stronger blocks to build an unstoppable train! ⚡ Upgrade your Speed to hit even harder! 🛤️ Increase your Track Length to travel farther! 🚃 Expand your Car Length to fit more blocks! 🧨 Break through the final wall to unlock the next zone and take on even tougher challenges! Can you build the strongest train and reach every zone? ⭐ Like & Favorite the game to support future updates!

Last updated by the developer 15 Aug 2026, 09:34 UTC.

32
playing (measured 21 Aug 2026, 20:54 UTC)
693,477
lifetime visits
93%
liked (2,960 👍 / 231 👎)
10,520
favourites (15.2 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3250426810 August 2026 — 504 players21 August 2026 — 32 players10 August 202621 August 2026
2 measurements spanning 11 days, net -472. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5432-472
10 Aug 2026, 15:36504first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 EXTRA Train Cars!
299 R$
Auto Launch
129 R$
2x Blast!
99 R$
Extra Colors!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome373,639
First Wall! · progression20,672

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.514 August 2026 — 94 % liked21 August 2026 — 93 % liked14 August 202621 August 2026
2 measurements spanning 7 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5493-1
14 Aug 2026, 21:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.