Crash Trains 2 🚂
A Roblox experience owned by Fungman.
TycoonENtrain destructiontycoonphysics simulation
Crash Trains 2 🚂 is a tycoon experience created on 2025-02-24. It has accumulated 2,094,362 lifetime visits and 4,540 favorites. Currently, 25 players are active. The game holds a 70% like percentage. Players use destroyers to damage trains and earn tokens for upgrades.
Description (written by the developer; not a statement by this register)
💥 Welcome to Crash Trains 2! ⚠️ Use different destroyers to cause maximum destruction to your train and get rich! 💰 You can purchase VIP to get access to elite destroyers and 1.5x tokens, more will be added in the future! 🪙 Use your tokens to purchase better and more powerful trains! ❗ This is not a normal rail game, we are taking a more unique approach which will be more evident in some of our major planned revamps this summer. 📋 Credits: 7fung, stlwildcard, gryphusbutcool, empirehunter, 💙 By Fungman
Last updated by the developer 6 Aug 2026, 20:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:05 | 16 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:08 | 70 | no change |
| 14 Aug 2026, 09:08 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.