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DON'T LOOK BACK [PRE-ALPHA]

DON'T LOOK BACK [PRE-ALPHA]

A Roblox experience owned by Manul Studio.

HorrorENhorrorsurvivalloot

DON'T LOOK BACK [PRE-ALPHA] is a horror experience created on 2026-07-12. It currently has 11,614 players and 2,090,417 lifetime visits. The game holds 23,598 favorites and an 84% like percentage. Players navigate maps including The Backrooms, Pine Woods, and Redwood Road to survive nightly threats.

Description (written by the developer; not a statement by this register)

Loot and find scraps by day. Complete objectives. Sell what you find and buy gear and weapons. When night falls, a new set of threats is chosen. You must avoid them... or fight back. Survive until dawn. Use your weapons, tools, and your head, solo or with friends. Each night is different. How long can you last? Maps: The Backrooms, Pine Woods, Redwood Road 🎮 Controls: bottom right of your screen ⚠️ Loud sounds, flashing lights, and jumpscares [Game is in pre-alpha, so bugs and frequent updates are to be expected]

Last updated by the developer 8 Sept 2026, 18:03 UTC.

1,568
playing (measured 8 Sept 2026, 20:50 UTC)
14,757,569
lifetime visits
88%
liked (26,193 👍 / 3,551 👎)
100,907
favourites (6.8 per 1k visits)
12 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

58511,0965,840.51,56810 August 20268 September 2026
431 measurements spanning 29 days, net +983. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 431
Measured (UTC)PlayersChange
8 Sept 2026, 20:501,568+22
8 Sept 2026, 19:501,546+12
8 Sept 2026, 18:501,534-110
8 Sept 2026, 17:501,644-183
8 Sept 2026, 16:501,827+75
8 Sept 2026, 15:501,752-365
8 Sept 2026, 14:502,117-116
8 Sept 2026, 13:502,233-116
8 Sept 2026, 12:502,349+98
8 Sept 2026, 11:502,251+232
8 Sept 2026, 10:502,019+239
8 Sept 2026, 09:501,780+64
8 Sept 2026, 08:501,716+128
8 Sept 2026, 07:501,588+8
8 Sept 2026, 06:501,580-49
8 Sept 2026, 05:501,629+30
8 Sept 2026, 04:501,599-129
8 Sept 2026, 03:501,728-303
8 Sept 2026, 02:502,031-134
8 Sept 2026, 01:502,165first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Barrett M82
399 R$
Permanent M16A4
299 R$
Bonus Cash
249 R$
Scrap Insurance
179 R$
Permanent Peacemaker Revolver
159 R$
+2 Hotbar Slots
129 R$
Stamina Boost
79 R$
Stronger Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84888615 August 20268 September 2026
433 measurements spanning 25 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 433
Measured (UTC)% likedChange
8 Sept 2026, 20:5088no change
8 Sept 2026, 19:5088no change
8 Sept 2026, 18:5088no change
8 Sept 2026, 17:5088no change
8 Sept 2026, 16:5088no change
8 Sept 2026, 15:5088no change
8 Sept 2026, 14:5088no change
8 Sept 2026, 13:5088no change
8 Sept 2026, 12:5088no change
8 Sept 2026, 11:5088no change
8 Sept 2026, 10:5088no change
8 Sept 2026, 09:5088no change
8 Sept 2026, 08:5088no change
8 Sept 2026, 07:5088no change
8 Sept 2026, 06:5088no change
8 Sept 2026, 05:5088no change
8 Sept 2026, 04:5088no change
8 Sept 2026, 03:5088no change
8 Sept 2026, 02:5088no change
8 Sept 2026, 01:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.