DON'T LOOK BACK [PRE-ALPHA]
A Roblox experience owned by Manul Studio.
HorrorENhorrorsurvivalloot
DON'T LOOK BACK [PRE-ALPHA] (2026) is a horror game on Roblox, measured at over 17.6 million lifetime visits. It records 302 playing now, a like rating of 88%, 115,682 favourites.
Description (written by the developer; not a statement by this register)
Loot and find scraps by day. Complete objectives. Sell what you find and buy gear and weapons. When night falls, a new set of threats is chosen. You must avoid them... or fight back. Survive until dawn. Use your weapons, tools, and your head, solo or with friends. Each night is different. How long can you last? Maps: The Backrooms, Pine Woods, Redwood Road 🎮 Controls: bottom right of your screen ⚠️ Loud sounds, flashing lights, and jumpscares [Game is in pre-alpha, so bugs and frequent updates are to be expected]
Last updated by the developer 14 Oct 2026, 23:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Oct 2026, 20:50 | 92 | -15 |
| 20 Oct 2026, 19:50 | 107 | -1 |
| 20 Oct 2026, 18:50 | 108 | -13 |
| 20 Oct 2026, 17:50 | 121 | -7 |
| 20 Oct 2026, 16:50 | 128 | +3 |
| 20 Oct 2026, 15:50 | 125 | -26 |
| 20 Oct 2026, 14:50 | 151 | -23 |
| 20 Oct 2026, 13:50 | 174 | +14 |
| 20 Oct 2026, 12:50 | 160 | -1 |
| 20 Oct 2026, 11:50 | 161 | +42 |
| 20 Oct 2026, 10:50 | 119 | -7 |
| 20 Oct 2026, 09:50 | 126 | +4 |
| 20 Oct 2026, 08:50 | 122 | -6 |
| 20 Oct 2026, 07:50 | 128 | +19 |
| 20 Oct 2026, 06:50 | 109 | -2 |
| 20 Oct 2026, 05:50 | 111 | +9 |
| 20 Oct 2026, 04:50 | 102 | -6 |
| 20 Oct 2026, 03:50 | 108 | -13 |
| 20 Oct 2026, 02:50 | 121 | -4 |
| 20 Oct 2026, 01:50 | 125 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 04:50 | 88 | no change |
| 20 Oct 2026, 20:50 | 88 | no change |
| 20 Oct 2026, 19:50 | 88 | no change |
| 20 Oct 2026, 18:50 | 88 | no change |
| 20 Oct 2026, 17:50 | 88 | no change |
| 20 Oct 2026, 16:50 | 88 | no change |
| 20 Oct 2026, 15:50 | 88 | no change |
| 20 Oct 2026, 14:50 | 88 | no change |
| 20 Oct 2026, 13:50 | 88 | no change |
| 20 Oct 2026, 12:50 | 88 | no change |
| 20 Oct 2026, 11:50 | 88 | no change |
| 20 Oct 2026, 10:50 | 88 | no change |
| 20 Oct 2026, 09:50 | 88 | no change |
| 20 Oct 2026, 08:50 | 88 | no change |
| 20 Oct 2026, 07:50 | 88 | no change |
| 20 Oct 2026, 06:50 | 88 | no change |
| 20 Oct 2026, 05:50 | 88 | no change |
| 20 Oct 2026, 04:50 | 88 | no change |
| 20 Oct 2026, 03:50 | 88 | no change |
| 20 Oct 2026, 02:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.