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+1 Roller For Needoh

+1 Roller For Needoh

A Roblox experience owned by 1.8 ARPDAU GAMES.

ObbyENphysics-basedcollectionoffline-earnings

Created in 2026, +1 Roller For Needoh is an obby experience on Roblox with over 6.6 million lifetime visits. It records 99 playing now, a like rating of 83%, 551,248 favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Roller For Needoh 1. Use your Roller to reach Needohs! 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring Needohs back to your Base to earn Cash! 💵 4. Upgrade your speed and jump to get further! 😴 Your Needohs earns Cash offline!

Last updated by the developer 12 Aug 2026, 21:12 UTC.

99
playing (measured 29 Sept 2026, 19:50 UTC)
6,639,107
lifetime visits
83%
liked (2,435 👍 / 502 👎)
582,617
favourites (87.8 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

991,380739.59 September 202629 September 2026
500 measurements spanning 21 days, net -551. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Sept 2026, 19:5099-19
29 Sept 2026, 18:50118-5
29 Sept 2026, 17:50123-21
29 Sept 2026, 16:50144-2
29 Sept 2026, 15:50146-99
29 Sept 2026, 14:50245-82
29 Sept 2026, 13:50327-106
29 Sept 2026, 12:50433+5
29 Sept 2026, 11:50428-81
29 Sept 2026, 10:50509-15
29 Sept 2026, 09:50524+125
29 Sept 2026, 08:50399-13
29 Sept 2026, 07:50412+41
29 Sept 2026, 06:50371-17
29 Sept 2026, 05:50388+57
29 Sept 2026, 04:50331+59
29 Sept 2026, 03:50272+73
29 Sept 2026, 02:50199-11
29 Sept 2026, 01:50210-3
29 Sept 2026, 00:50213first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,509,800 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

82848315 August 202624 October 2026
934 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 934
Measured (UTC)% likedChange
24 Oct 2026, 01:0483no change
14 Oct 2026, 01:0383no change
4 Oct 2026, 01:0383no change
29 Sept 2026, 19:5083no change
29 Sept 2026, 18:5083no change
29 Sept 2026, 17:5083no change
29 Sept 2026, 16:5083no change
29 Sept 2026, 15:5083no change
29 Sept 2026, 14:5083no change
29 Sept 2026, 13:5083no change
29 Sept 2026, 12:5083no change
29 Sept 2026, 11:5083no change
29 Sept 2026, 10:5083no change
29 Sept 2026, 09:5083no change
29 Sept 2026, 08:5083no change
29 Sept 2026, 07:5083no change
29 Sept 2026, 06:5083no change
29 Sept 2026, 05:5083no change
29 Sept 2026, 04:5083no change
29 Sept 2026, 03:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.