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Jump Into Toy Story 5

Jump Into Toy Story 5

A Roblox experience owned by Dizzy Experiences.

ObbyENToy Storyparkourco-op

Jump Into Toy Story 5 is an obby experience created on 2026-07-13. It has recorded 699,756 lifetime visits and 13,573 favorites. Currently, 25 players are active. The game holds a 61% like percentage. The description mentions jumping mechanics and powerups.

Description (written by the developer; not a statement by this register)

Welcome to Jump Into Toy Story 5! Can you make it to the top?💫 🦘 Jump to the top to Toy Story 5! 👫Play with friends and jump on their heads to help each other win! 🚁 Unlock powerups like a speed bot, jumping spider, and a helicopter! 👍 Like 👍 and Favorite ⭐ the game to support the developers!

Last updated by the developer 6 Aug 2026, 20:20 UTC.

25
playing (measured 10 Aug 2026, 14:31 UTC)
699,756
lifetime visits
62%
liked (393 👍 / 241 👎)
19,255
favourites (27.5 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Balloons
649 R$
Jetpack
599 R$
Sword
399 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Trowel
99 R$
Speed Coil
79 R$
BoomBox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616261.514 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 62 % liked13 September 2026 — 61 % liked23 September 2026 — 61 % liked3 October 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 62 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3962no change
13 Oct 2026, 21:3862no change
3 Oct 2026, 21:3762+1
23 Sept 2026, 21:3661no change
13 Sept 2026, 20:3461-1
3 Sept 2026, 20:3062+1
24 Aug 2026, 18:4561no change
14 Aug 2026, 18:3861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.