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[RELEASE] Purist Obby Showdown

[RELEASE] Purist Obby Showdown

A Roblox experience owned by Project Purist OFFICAL.

ObbyENround-baseddifficulty scalingno kill bricks

Description (written by the developer; not a statement by this register)

Welcome to Purist Obby Showdown! A round based obby system that pushes each individual player to their absolute limits with difficulties ranging from Easy to Horrific. Purist Obby Showdown focuses only on raw obby gameplay. We have 0 kill bricks, this is to give players that classic obby feel that many know and love, with a modern twist. Compete through rounds, survive harder and harder stages, vote for gamemodes, earn coins and XP, and more! Feel like the levels you're doing is far too easy? Try using our server portals where you can join Pro and Elite servers. WARNING: ELITE SERVERS ARE EXCEPTIONALLY DIFFICULT NOT RECOMMENDED FOR BEGINNERS Notice: This game is in active development, updates are being released each day. All errors and game crashes immediately notify all developers in order to get a timely fix. Released 8/15/2026. Thanks for playing and we appreciate any support! Enjoy

Last updated by the developer 21 Aug 2026, 04:24 UTC.

11
playing (measured 21 Aug 2026, 11:08 UTC)
5,462
lifetime visits
63%
liked (52 👍 / 30 👎)
225
favourites (41.2 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:0811first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
Premium Cosmetics
200 R$
2x Coins
139 R$
2x XP
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You beat a Soul Crushing Difficulty Level · progression25 · 0.00% win
Top Of Leaderboard · other17 · 0.00% win
Level 100 · progression6 · 0.00% win
Beat Horrific+ · progression3 · 0.00% win
You've reached Ruby! · progression2 · 0.00% win
Streak of 50+ · progression2 · 0.00% win
You've reached Diamond Rank · progression1 · 0.00% win
Extreme Obbiest · progression0 · 0.00% win
You've Reached Expert Rank! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

62867421 August 2026 — 86 % liked31 August 2026 — 62 % liked10 September 2026 — 63 % liked30 September 2026 — 63 % liked6321 August 202630 September 2026
4 measurements spanning 40 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 11:1663no change
10 Sept 2026, 11:1563+1
31 Aug 2026, 11:1562-24
21 Aug 2026, 11:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.