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[ MAP 2🌴] Clean the Fruit Market!

[ MAP 2🌴] Clean the Fruit Market!

A Roblox experience owned by Arian Inc..

SimulatorENsortingphysicsco-op

Description (written by the developer; not a statement by this register)

🍏 NEW: Drop fruit anywhere with real physics — no more instant teleporting! 🌴 USE CODE OASIS FOR 200 POINTS!!! 🌴 👍 THUMBS UP for more UPDATES and a FREE CODE at 100 LIKES 👍 🖥️ Controls: E or Click - Pickup / Place fruit F - Drop fruit 1-4 - Use abilities (Price Scanner, Stock Sweep, Planogram, Auto Stocker) 🍊 The local fruit market has been turned upside down and fruit is scattered everywhere! Unlock your inner organizer and help clean up the mess by sorting thousands of fruits back onto their matching shelves! 👥 Clean up alone or with friends! 🏁 Race for the fastest time on the leaderboard! 🔓 Earn upgrades and abilities to make the job easier! ✨ Inspired by cute cleanup and sorting games ✨

Last updated by the developer 5 Aug 2026, 22:32 UTC.

7
playing (measured 10 Aug 2026, 22:30 UTC)
12,920
lifetime visits
60%
liked (200 👍 / 133 👎)
2,259
favourites (174.8 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:308first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50 MAX HOLDING [ OP ]
109 R$
X2 POINTS [ OP ]
39 R$
VIP BUNDLE! [ OP ]
29 R$
+5 MAX HOLDING!
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58605916 August 2026 — 59 % liked26 August 2026 — 58 % liked5 September 2026 — 59 % liked15 September 2026 — 60 % liked25 September 2026 — 60 % liked5 October 2026 — 60 % liked15 October 2026 — 60 % liked25 October 2026 — 60 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 20:5360no change
15 Oct 2026, 20:4760no change
5 Oct 2026, 20:4660no change
25 Sept 2026, 20:4660no change
15 Sept 2026, 20:1760+1
5 Sept 2026, 20:1659+1
26 Aug 2026, 20:0858-1
16 Aug 2026, 20:0759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.