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+1 Weight Escape

+1 Weight Escape

A Roblox experience owned by weight weight weight weight.

Clicker & idleENweightliftingincrementalupgrade-system

Description (written by the developer; not a statement by this register)

🏋 Welcome to +1 Weight! 💪 Click to gain Weight! 🏋 Train in powerful new areas! 🛒 Unlock stronger Weights and upgrades! 🏆 Reach new stages and claim Wins! ✨ Equip Trails for insane boosts! 🎡 Spin the wheel for awesome rewards! 👑 Become the STRONGEST player in the game! 👍 Like & Favorite if you enjoy the game!

Last updated by the developer 4 Sept 2026, 17:34 UTC.

97
playing (measured 5 Sept 2026, 05:50 UTC)
65,865
lifetime visits
87%
liked (2,325 👍 / 338 👎)
54,403
favourites (826.0 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95118106.55 Sept 2026, 03:53 — 95 players5 Sept 2026, 04:50 — 118 players5 Sept 2026, 05:50 — 97 players975 Sept 2026, 03:535 Sept 2026, 05:50
3 measurements taken within a single day, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–121 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 05:5097-21
5 Sept 2026, 04:50118+23
5 Sept 2026, 03:5395first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Training Area
799 R$
Admin Training Area
399 R$
Diamond Training Area
149 R$
x2 Wins
129 R$
VIP
79 R$
Auto Rebirth
49 R$
Auto Train
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome639,970 · 100.0% win
Unique Weight · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858886.55 September 2026 — 86 % liked5 September 2026 — 86 % liked5 September 2026 — 86 % liked15 September 2026 — 85 % liked25 September 2026 — 88 % liked5 October 2026 — 87 % liked15 October 2026 — 87 % liked875 September 202615 October 2026
7 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 04:0187no change
5 Oct 2026, 04:0187-1
25 Sept 2026, 04:0088+3
15 Sept 2026, 03:5385-1
5 Sept 2026, 05:5086no change
5 Sept 2026, 04:5086no change
5 Sept 2026, 03:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.