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[UPD] Greedy Brainrots  ⛈️

[UPD] Greedy Brainrots ⛈️

A Roblox experience owned by greedy gamers..

TycoonENidlesimulationtrend-based

[UPD] Greedy Brainrots ⛈️ is a tycoon experience on Roblox, created in 2026, with 819,634 lifetime visits. It records 99 playing now, a like rating of 97%, 16,666 favourites.

Description (written by the developer; not a statement by this register)

Grab a brainrot off the river and watch its value climb! But be careful, lightning can strike at any moment. Hold on too long and your brainrot gets COOKED. Don't get too greedy… 🛒 BUY a brainrot from the river ⬇️ PLACE it on your grow pad 📈 WATCH its value grow higher and higher ⚡ PULL it off before LIGHTNING strikes! 💰 EARN passive income or SELL for cash and hunt even rarer brainrots 💤 PLOT EARNS OFFLINE! 🎮 Available on PC, Mobile, Tablet and Console 👍 Enjoying the game? Leave a thumbs up and favorite to support future updates!

Last updated by the developer 14 Sept 2026, 01:05 UTC.

99
playing (measured 14 Sept 2026, 17:50 UTC)
819,634
lifetime visits
97%
liked (7,693 👍 / 256 👎)
16,763
favourites (20.5 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

992,5581,328.531 August 202614 September 2026
339 measurements spanning 14 days, net -779. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 339
Measured (UTC)PlayersChange
14 Sept 2026, 17:5099-21
14 Sept 2026, 16:50120-1
14 Sept 2026, 15:50121-6
14 Sept 2026, 14:50127-30
14 Sept 2026, 13:50157+21
14 Sept 2026, 12:50136-5
14 Sept 2026, 11:50141-2
14 Sept 2026, 10:50143+28
14 Sept 2026, 09:50115-9
14 Sept 2026, 08:50124+1
14 Sept 2026, 07:50123-26
14 Sept 2026, 06:50149-1
14 Sept 2026, 05:50150+27
14 Sept 2026, 04:50123-14
14 Sept 2026, 03:50137-9
14 Sept 2026, 02:50146+23
14 Sept 2026, 01:50123no change
14 Sept 2026, 00:50123no change
13 Sept 2026, 23:50123+4
13 Sept 2026, 22:50119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moonlit Pass
299 R$
VIP Pass
299 R$
2x Greedy Bucks
199 R$
Auto Collect
99 R$
Auto Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 12 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

969796.531 August 202620 October 2026
344 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
20 Oct 2026, 13:0897no change
10 Oct 2026, 13:0797no change
30 Sept 2026, 13:0797no change
20 Sept 2026, 13:0797no change
14 Sept 2026, 17:5097no change
14 Sept 2026, 16:5097no change
14 Sept 2026, 15:5097no change
14 Sept 2026, 14:5097no change
14 Sept 2026, 13:5097no change
14 Sept 2026, 12:5097no change
14 Sept 2026, 11:5097no change
14 Sept 2026, 10:5097no change
14 Sept 2026, 09:5097no change
14 Sept 2026, 08:5097no change
14 Sept 2026, 07:5097no change
14 Sept 2026, 06:5097no change
14 Sept 2026, 05:5097no change
14 Sept 2026, 04:5097no change
14 Sept 2026, 03:5097no change
14 Sept 2026, 02:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
21 September 2026
Roblox entity thumbnail
31 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.