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+1 Health Adventure

+1 Health Adventure

A Roblox experience owned by Health Loot.

AdventureENoffline progressionsurvivalloot collection

Description (written by the developer; not a statement by this register)

☠️ Welcome to +1 Health Adventure! ❤️ Increase your Health ☣️ Survive Dangerous Zones 💎 Find & Collect Rare Loot 🔥 Push Your Limits for Bigger Rewards! 💤 Earn HP & Loot while you're OFFLINE!

Last updated by the developer 13 Aug 2026, 12:36 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
122,467
lifetime visits
91%
liked (420 👍 / 40 👎)
837
favourites (6.8 per 1k visits)
21 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

396250.514 August 2026 — 39 players21 August 2026 — 62 players14 August 202621 August 2026
2 measurements spanning 8 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–65 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462+23
14 Aug 2026, 07:3539first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X256 HP
768 R$
Training Zone 3
512 R$
X128 HP
448 R$
X64 HP
192 R$
Training Zone 2
192 R$
X32 HP
90 R$
Training Zone 1
64 R$
X16 HP
39 R$
X8 HP
20 R$
X4 HP
9 R$
X2 HP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919492.515 August 2026 — 93 % liked21 August 2026 — 93 % liked25 August 2026 — 94 % liked4 September 2026 — 93 % liked14 September 2026 — 92 % liked24 September 2026 — 91 % liked4 October 2026 — 91 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
9 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:0291no change
14 Oct 2026, 20:0291no change
4 Oct 2026, 20:0191no change
24 Sept 2026, 20:0091-1
14 Sept 2026, 19:5392-1
4 Sept 2026, 19:5393-1
25 Aug 2026, 19:5394+1
21 Aug 2026, 20:5493no change
15 Aug 2026, 19:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.