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Pull the Sword! ⚔️ Battle Simulator

Pull the Sword! ⚔️ Battle Simulator

A Roblox experience owned by 5000 Swords.

SimulatorENstat grindingcollectionfantasy combat

Description (written by the developer; not a statement by this register)

Pull the Sword! ⚔️ Battle Simulator ⚔️ Are you strong enough to pull the legendary sword from the stone? Train your Strength, test your Luck, and pull powerful swords from the stone! 🗡️ Pull out new and rare swords 🤖 Fight noobs, bots, and powerful enemies 💰 Earn Coins for every victory 💪 Upgrade your Strength to pull harder swords 🍀 Increase your Luck to unlock better and rarer weapons 🏆 Become the strongest sword fighter on the server! The stronger you become, the more powerful swords you can collect. Defeat enemies, earn rewards, upgrade your stats, and continue your journey toward the rarest legendary sword! Can you pull every sword and defeat every enemy? 👍 Like the game and join the group for future updates!

Last updated by the developer 17 Aug 2026, 14:12 UTC.

9
playing (measured 18 Aug 2026, 01:02 UTC)
5,943
lifetime visits
87%
liked (34 👍 / 5 👎)
54
favourites (9.1 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 01:029first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

87898818 August 2026 — 89 % liked28 August 2026 — 87 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 01:0287-2
18 Aug 2026, 01:0289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.