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🪸 Smash The Wall

🪸 Smash The Wall

A Roblox experience owned by Pocket Rocket Games!.

SimulatorENdestructionupgradeco-op

Description (written by the developer; not a statement by this register)

👍 LIKE + JOIN GROUP 👍 🔨 SMASH THE WALL! Grab your hammer and DEMOLISH EVERYTHING. Smash walls, furniture, doors, and anything else standing in your way. Turn the wreckage into rubble, fill your bag, process it for Cash, and buy powerful upgrades that let you destroy the house faster, harder, and more efficiently. 💥 Smash walls & objects 🎒 Collect rubble and upgrade your bag 💵 Process rubble into Cash 🌳 Unlock powerful upgrades 🔨 Earn and equip new Hammers 👷 Unlock specialized Classes ⚙️ Deploy ladders and reach surviving floors 🏆 Complete contracts, earn Bolts & chase better ratings Your goal is simple: LEAVE NOTHING STANDING. Work alone or demolish with a crew, upgrade as you go, and see how quickly you can reduce the entire House to 0% remaining. More contracts and locations are coming soon. How fast can YOU demolish the House?

Last updated by the developer 22 Aug 2026, 23:59 UTC.

94
playing (measured 26 Aug 2026, 02:50 UTC)
491,150
lifetime visits
72%
liked (972 👍 / 370 👎)
3,028
favourites (6.2 per 1k visits)
25 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9455632511 August 202626 August 2026
104 measurements spanning 14 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–625 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 104
Measured (UTC)PlayersChange
26 Aug 2026, 02:5094-6
26 Aug 2026, 01:50100-25
26 Aug 2026, 00:50125-15
25 Aug 2026, 23:50140-3
25 Aug 2026, 22:50143-18
25 Aug 2026, 21:50161-1
25 Aug 2026, 20:50162-9
25 Aug 2026, 19:50171-14
25 Aug 2026, 18:50185-21
25 Aug 2026, 17:50206+23
25 Aug 2026, 16:50183-37
25 Aug 2026, 15:50220-13
25 Aug 2026, 14:50233-45
25 Aug 2026, 13:50278+5
25 Aug 2026, 12:50273+18
25 Aug 2026, 11:50255+21
25 Aug 2026, 10:50234+16
25 Aug 2026, 09:50218+22
25 Aug 2026, 08:50196+14
25 Aug 2026, 07:50182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack
899 R$
VIP Demolisher
499 R$
Titan Hammer
399 R$
Auto Cash Collector
299 R$
x2 Cash
299 R$
Juggernaut Class
299 R$
Fast Press
199 R$
Bigger Bag
149 R$
Starter Demolition Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST SWING · welcome268,336 · 99.2% win
HEAVY HITTER · other70,174 · 5.4% win
DAILY WINNER · other34,301 · 9.3% win
WALL WRECKER · progression20,310 · 0.80% win
COMMUNITY MEMBER · other5,742 · 0.00% win
DEMOLITION MACHINE · other4,243 · 0.80% win
CONTRACT COMPLETE · progression2,993 · 0.00% win
CONTRACT REGULAR · other1,235 · 1.6% win
QUICK JOB · other870 · 0.00% win
HAMMER COLLECTOR · collection863 · 0.00% win
ABSOLUTE WRECKER · other786 · 0.00% win
CLASS COLLECTOR · collection329 · 0.00% win
SPEED DEMON · other258 · 0.00% win
PERFECT DEMOLITION · other257 · 0.00% win
BOLT HOARDER · collection119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697471.57216 August 202625 October 2026
111 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 111
Measured (UTC)% likedChange
25 Oct 2026, 07:1872no change
15 Oct 2026, 07:1872-1
5 Oct 2026, 07:1773no change
25 Sept 2026, 07:1673no change
15 Sept 2026, 07:1573-1
5 Sept 2026, 07:1574no change
26 Aug 2026, 07:1574no change
26 Aug 2026, 02:5074no change
26 Aug 2026, 01:5074no change
26 Aug 2026, 00:5074no change
25 Aug 2026, 23:5074no change
25 Aug 2026, 22:5074no change
25 Aug 2026, 21:5074no change
25 Aug 2026, 20:5074no change
25 Aug 2026, 19:5074no change
25 Aug 2026, 18:5074no change
25 Aug 2026, 17:5074no change
25 Aug 2026, 16:5074no change
25 Aug 2026, 15:5074no change
25 Aug 2026, 14:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.