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(EARLY TESTING) Project Wheelie

(EARLY TESTING) Project Wheelie

A Roblox experience owned by Project Wheelie.

SimulatorENvehicle physicsearly accessdriving

Project Wheelie is a simulator experience created on 2026-07-28. It currently has 330 players, 886,963 lifetime visits, and 40,878 favorites. The experience holds a 95% like percentage. The description indicates it is an early testing phase for basic wheelie mechanics, including toggleable traffic and ramps.

Description (written by the developer; not a statement by this register)

BY BUYING THIS GAME, YOU AGREE THAT YOU'RE TESTING ONLY A WEEK OF DEVELOPMENT The Official Project Wheelie early access testing! It will be FREE, ALL AGES, ALL DEVICES, on full release. You will be only testing basic wheelie mechanics. In the test map is toggleable traffic, turn tracks, ramps, and even a police vehicle to swerve around. This is only the beginning, there is a FULL game in development.

Last updated by the developer 17 Aug 2026, 20:37 UTC.

90
playing (measured 24 Aug 2026, 06:50 UTC)
1,314,115
lifetime visits
95%
liked (11,054 👍 / 571 👎)
56,193
favourites (42.8 per 1k visits)
28 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90381235.510 August 2026 — 295 players21 August 2026 — 371 players21 August 2026 — 347 players21 August 2026 — 337 players21 August 2026 — 338 players22 August 2026 — 346 players22 August 2026 — 381 players22 August 2026 — 328 players22 August 2026 — 328 players22 August 2026 — 288 players22 August 2026 — 210 players22 August 2026 — 163 players22 August 2026 — 167 players22 August 2026 — 170 players22 August 2026 — 177 players22 August 2026 — 157 players22 August 2026 — 167 players22 August 2026 — 175 players22 August 2026 — 224 players22 August 2026 — 260 players22 August 2026 — 280 players22 August 2026 — 337 players22 August 2026 — 374 players22 August 2026 — 334 players22 August 2026 — 342 players22 August 2026 — 348 players22 August 2026 — 317 players22 August 2026 — 343 players22 August 2026 — 292 players23 August 2026 — 344 players23 August 2026 — 316 players23 August 2026 — 320 players23 August 2026 — 292 players23 August 2026 — 254 players23 August 2026 — 188 players23 August 2026 — 155 players23 August 2026 — 135 players23 August 2026 — 141 players23 August 2026 — 158 players23 August 2026 — 146 players23 August 2026 — 155 players23 August 2026 — 137 players23 August 2026 — 159 players23 August 2026 — 234 players23 August 2026 — 265 players23 August 2026 — 319 players23 August 2026 — 352 players23 August 2026 — 369 players23 August 2026 — 358 players23 August 2026 — 341 players23 August 2026 — 334 players23 August 2026 — 321 players23 August 2026 — 349 players24 August 2026 — 343 players24 August 2026 — 286 players24 August 2026 — 229 players24 August 2026 — 182 players24 August 2026 — 158 players24 August 2026 — 131 players24 August 2026 — 90 players10 August 202624 August 2026
60 measurements spanning 14 days, net -205. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–425 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 60
Measured (UTC)PlayersChange
24 Aug 2026, 06:5090-41
24 Aug 2026, 05:50131-27
24 Aug 2026, 04:50158-24
24 Aug 2026, 03:50182-47
24 Aug 2026, 02:50229-57
24 Aug 2026, 01:50286-57
24 Aug 2026, 00:50343-6
23 Aug 2026, 23:50349+28
23 Aug 2026, 22:50321-13
23 Aug 2026, 21:50334-7
23 Aug 2026, 20:50341-17
23 Aug 2026, 19:50358-11
23 Aug 2026, 18:50369+17
23 Aug 2026, 17:50352+33
23 Aug 2026, 16:50319+54
23 Aug 2026, 15:50265+31
23 Aug 2026, 14:50234+75
23 Aug 2026, 13:50159+22
23 Aug 2026, 12:50137-18
23 Aug 2026, 11:50155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Settings (carries to release)
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Beta Tester · other182,665 · 36.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 20263 September 2026
62 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
3 Sept 2026, 19:4895no change
24 Aug 2026, 19:4795no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095no change
23 Aug 2026, 21:5095no change
23 Aug 2026, 20:5095no change
23 Aug 2026, 19:5095no change
23 Aug 2026, 18:5095no change
23 Aug 2026, 17:5095no change
23 Aug 2026, 16:5095no change
23 Aug 2026, 15:5095no change
23 Aug 2026, 14:5095no change
23 Aug 2026, 13:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.