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[UPD1] +1 Punch to Escape 💥

[UPD1] +1 Punch to Escape 💥

A Roblox experience owned by TheChickenStyle.

SimulatorENclickercombatleaderboard

Description (written by the developer; not a statement by this register)

🌟 Welcome to +1 Punch to Break Walls and Escape! Join the group for in-game rewards! 💥 Release Shockwaves from your punches to gain Power! 🥊 Break Walls to get Wins! 🏆 Buy Better Fists! 🔥 Buy Auras for Multipliers! 🏆Climb to the top of the leaderboards! 👍 Be sure to like and favorite this game if you enjoyed it and leave any feedback you have in the game/group ⭐ Updates will be release frequently.

Last updated by the developer 21 Aug 2026, 01:43 UTC.

70
playing (measured 23 Aug 2026, 03:31 UTC)
40,706
lifetime visits
84%
liked (787 👍 / 151 👎)
9,075
favourites (222.9 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:3170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Punching Bag
1,399 R$
+6 Pet Equip
299 R$
Golden Punching Bag
249 R$
+3 Pet Equip
199 R$
+500 Pet Inventory Space
129 R$
VIP Slash
99 R$
2x Wins
69 R$
Mega Lucky
59 R$
2x Power
49 R$
Super Lucky
29 R$
+150 Pet Inventory Space
29 R$
Lucky
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome115,279 · 0.00% win
1st Win! · progression94,725 · 0.00% win
100 Power · progression89,847 · 0.00% win
1000 power · progression68,395 · 0.00% win
1st Rebirth · progression56,954 · 0.00% win
Stand ready for my arrival · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

849187.523 August 2026 — 91 % liked2 September 2026 — 86 % liked12 September 2026 — 85 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked23 August 202622 October 2026
7 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 03:3384no change
12 Oct 2026, 03:3384no change
2 Oct 2026, 03:3384no change
22 Sept 2026, 03:3284-1
12 Sept 2026, 03:3285-1
2 Sept 2026, 03:3286-5
23 Aug 2026, 03:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
6 September 2026
Roblox entity thumbnail
30 August 2026
Roblox entity thumbnail
23 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.