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Scare Them Out! 👻

Scare Them Out! 👻

A Roblox experience owned by SafeGuard Games.

HorrorENhorrorsocialjumpscare

Scare Them Out! 👻 is a horror experience from 2026 with over 2.2 million lifetime visits. It records 56 playing now, a like rating of 64%, 17,155 favourites.

Description (written by the developer; not a statement by this register)

Guests keep showing up uninvited. Time to spook them out. 👻 😨 🪑

Last updated by the developer 18 Aug 2026, 01:52 UTC.

56
playing (measured 2 Sept 2026, 03:50 UTC)
2,215,859
lifetime visits
64%
liked (2,172 👍 / 1,198 👎)
17,535
favourites (7.9 per 1k visits)
30 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

562,4931,274.515 August 20262 September 2026
273 measurements spanning 18 days, net -765. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:5056-102
2 Sept 2026, 02:50158-14
2 Sept 2026, 01:50172-42
2 Sept 2026, 00:50214+36
1 Sept 2026, 23:50178-7
1 Sept 2026, 22:50185+15
1 Sept 2026, 21:50170+24
1 Sept 2026, 20:50146+11
1 Sept 2026, 19:50135+4
1 Sept 2026, 18:50131-17
1 Sept 2026, 17:50148-37
1 Sept 2026, 16:50185-9
1 Sept 2026, 15:50194-6
1 Sept 2026, 14:50200-31
1 Sept 2026, 13:50231+43
1 Sept 2026, 12:50188-10
1 Sept 2026, 11:50198+20
1 Sept 2026, 10:50178+14
1 Sept 2026, 09:50164+43
1 Sept 2026, 08:50121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FLY LIKE A GHOST
300 R$
2x Crowns (FOREVER)
129 R$
2x Scares (FOREVER)
129 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

60646215 August 202624 October 2026
280 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 280
Measured (UTC)% likedChange
24 Oct 2026, 05:3464no change
14 Oct 2026, 05:3464no change
4 Oct 2026, 05:3364no change
24 Sept 2026, 05:3364no change
14 Sept 2026, 05:3264no change
4 Sept 2026, 05:3264no change
2 Sept 2026, 03:5064no change
2 Sept 2026, 02:5064no change
2 Sept 2026, 01:5064no change
2 Sept 2026, 00:5064no change
1 Sept 2026, 23:5064no change
1 Sept 2026, 22:5064no change
1 Sept 2026, 21:5064no change
1 Sept 2026, 20:5064no change
1 Sept 2026, 19:5064no change
1 Sept 2026, 18:5064no change
1 Sept 2026, 17:5064no change
1 Sept 2026, 16:5064no change
1 Sept 2026, 15:5064no change
1 Sept 2026, 14:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.