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[BACK] Trade A Jellycat!

[BACK] Trade A Jellycat!

A Roblox experience owned by Jellycats Wow!.

TycoonENJellycat IPPlushie CollectionTrading Mechanics

[BACK] Trade A Jellycat! (2026) is a tycoon game on Roblox, measured at over 2.9 million lifetime visits. It records 80 playing now, a like rating of 96%, 13,699 favourites.

Description (written by the developer; not a statement by this register)

🧸 Trade Jellycats! ✨ Collect your favorite Jellycats. 💎 Some Jellycats are rarer than others! 🎁 Open plush crates to grow your collection. 🤝 Trade with friends to complete your dream inventory. HOW TO TRADE: 1. Stand on a trading board with someone else. 2. Place the Jellycats you want to trade. 3. Both players jump on ✅ to accept. 4. Jump on ❌ to cancel. 5. Jump on ➕ to request more Jellycats. Happy Trading! 🧸💕 Tags: Jellycat, Plushies, Plush, Cute, Trading, Collecting, Rare, Cozy, Pop It Trading, Trade

Last updated by the developer 9 Sept 2026, 14:31 UTC.

80
playing (measured 11 Sept 2026, 04:50 UTC)
2,985,712
lifetime visits
96%
liked (15,687 👍 / 681 👎)
15,047
favourites (5.0 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

802,7921,43610 August 202611 September 2026
487 measurements spanning 32 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 487
Measured (UTC)PlayersChange
11 Sept 2026, 04:5080-49
11 Sept 2026, 03:50129-43
11 Sept 2026, 02:50172-111
11 Sept 2026, 01:50283-62
11 Sept 2026, 00:50345-13
10 Sept 2026, 23:50358+17
10 Sept 2026, 22:50341-30
10 Sept 2026, 21:50371-11
10 Sept 2026, 20:50382-59
10 Sept 2026, 19:50441-2
10 Sept 2026, 18:50443-7
10 Sept 2026, 17:50450+47
10 Sept 2026, 16:50403-54
10 Sept 2026, 15:50457+152
10 Sept 2026, 14:50305+104
10 Sept 2026, 13:50201+25
10 Sept 2026, 12:50176-36
10 Sept 2026, 11:50212+48
10 Sept 2026, 10:50164+32
10 Sept 2026, 09:50132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shop Sell 2x
999 R$
x2 Money
150 R$
x2 Luck
150 R$
See Values
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.515 August 202624 October 2026
492 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 492
Measured (UTC)% likedChange
24 Oct 2026, 05:0196no change
14 Oct 2026, 05:0096no change
4 Oct 2026, 05:0096no change
24 Sept 2026, 04:5396no change
14 Sept 2026, 04:5396+1
11 Sept 2026, 04:5095no change
11 Sept 2026, 03:5095no change
11 Sept 2026, 02:5095no change
11 Sept 2026, 01:5095no change
11 Sept 2026, 00:5095no change
10 Sept 2026, 23:5095-1
10 Sept 2026, 22:5096no change
10 Sept 2026, 21:5096no change
10 Sept 2026, 20:5096no change
10 Sept 2026, 19:5096no change
10 Sept 2026, 18:5096+1
10 Sept 2026, 17:5095no change
10 Sept 2026, 16:5095no change
10 Sept 2026, 15:5095no change
10 Sept 2026, 14:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.