[⭐ RELEASE] Cafe Incremental
A Roblox experience owned by Incremental Enjoyers.
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Description (written by the developer; not a statement by this register)
☕ CAFE INCREMENTAL! Tap, brew, and grow from pocket change to BILLIONS of coffees! 💰 🎟️ CODES "ROAST" + "RELEASE" = FREE Chest, Coffee & Boosts! 🔥 REBIRTH to come back stronger, forever ⚔️ BATTLE silly coffee creatures in The Grove 🎁 Crack open chests, collect powerful Relics 👑 Unlock epic mugs across 35 Rebirths 🥇 Leaderboards 😴 Offline earnings 📱 Supports Mobile + PC 💎 ROBLOX PREMIUM = +10% coffee income 🤝 JOIN THE GROUP = +5% coffee income, free! 💗 LIKE + ⭐ FAVORITE, big updates coming!
Last updated by the developer 9 Sept 2026, 01:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Sept 2026, 07:00 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 9 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Oct 2026, 07:01 | 73 | no change |
| 21 Sept 2026, 07:00 | 73 | +2 |
| 11 Sept 2026, 07:00 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.