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Keycap Merging Incremental

Keycap Merging Incremental

A Roblox experience owned by Voice Play Games.

SimulatorENincrementalmergingidle

Description (written by the developer; not a statement by this register)

Welcome to Keycap Merging Incremental! Spawn, collect, and merge keycaps to create stronger tiers and earn more Cash. Build your upgrade tree, hire workers, unlock Power, Prestige, and eventually Surge through multiple layers of progression! Can you discover every keycap and reach the top? Favorite and join the group for Auto Merge! Like the game for more updates, zones, upgrades, and keycaps!

Last updated by the developer 26 Aug 2026, 20:15 UTC.

5
playing (measured 27 Aug 2026, 01:49 UTC)
714
lifetime visits
69%
liked (129 👍 / 57 👎)
368
favourites (515.4 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 01:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kingpass
899 R$
Faster Auto Merge
599 R$
MEGA FRUIT RANGE [OP]
499 R$
x2 Cash
99 R$
Faster Walkspeed [OP]
59 R$
Auto Fruit
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the game · welcome25,910 · 100.0% win
100K Merges · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

588169.527 August 2026 — 58 % liked6 September 2026 — 67 % liked16 September 2026 — 81 % liked26 September 2026 — 80 % liked6 October 2026 — 80 % liked16 October 2026 — 69 % liked26 October 2026 — 69 % liked6927 August 202626 October 2026
7 measurements spanning 60 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 04:4869no change
16 Oct 2026, 04:4869-11
6 Oct 2026, 04:4780no change
26 Sept 2026, 04:4680-1
16 Sept 2026, 01:5081+14
6 Sept 2026, 01:5067+9
27 Aug 2026, 01:4958first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.