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MONOCHROME🎃

MONOCHROME🎃

A Roblox experience owned by MONOCHROME_HOLDER.

HorrorENescape roomabandoned facilitystalker

MONOCHROME🎃 is a horror experience created on 2026-08-03. It currently has 5,434 players online. The game has accumulated 180,664,548 lifetime visits and 471,335 favorites. User engagement shows an 85% like percentage. The description notes early development status with an active server for bug reports and suggestions.

Description (written by the developer; not a statement by this register)

!! This game is inspired by _ Boisvert, go follow his series !! early development, expect bugs / there is now a server, join for devlogs and bug reports / suggestions You wake up in a room with the exit sealed tight, in order to escape you'll have to navigate an abandoned network of corridors to retrieve four keys and one code .. but something's watching

Last updated by the developer 16 Oct 2026, 15:41 UTC.

9,306
playing (measured 25 Oct 2026, 17:50 UTC)
188,103,236
lifetime visits
85%
liked (96,578 👍 / 17,484 👎)
471,335
favourites (2.5 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,02310,0336,5289,30623 October 202625 October 2026
67 measurements spanning 3 days, net +3,936. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,972–11,085 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
25 Oct 2026, 17:509,306+274
25 Oct 2026, 16:509,032+535
25 Oct 2026, 15:508,497+500
25 Oct 2026, 14:507,997+251
25 Oct 2026, 13:507,746+658
25 Oct 2026, 12:507,088+335
25 Oct 2026, 11:506,753+673
25 Oct 2026, 10:506,080+664
25 Oct 2026, 09:505,416-133
25 Oct 2026, 08:505,549-177
25 Oct 2026, 07:505,726-718
25 Oct 2026, 06:506,444-812
25 Oct 2026, 05:507,256-693
25 Oct 2026, 04:507,949-881
25 Oct 2026, 03:508,830-238
25 Oct 2026, 02:509,068+620
25 Oct 2026, 01:508,448+505
25 Oct 2026, 00:507,943+264
24 Oct 2026, 23:507,679-88
24 Oct 2026, 22:507,767first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives (PERMANENT)
175 R$
Shove Players ( PERMANENT )
100 R$
Night Vision Goggles
75 R$
Radar ( PERMANENT )
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped ( Pt. 1 ) · progression830,905 · 4.2% win
Escaped ( Pt. 2 ) · progression275,153 · 0.90% win
Halloween 2026 · other29,442 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 October 202625 October 2026
67 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 67
Measured (UTC)% likedChange
25 Oct 2026, 17:5085no change
25 Oct 2026, 16:5085no change
25 Oct 2026, 15:5085no change
25 Oct 2026, 14:5085no change
25 Oct 2026, 13:5085no change
25 Oct 2026, 12:5085no change
25 Oct 2026, 11:5085no change
25 Oct 2026, 10:5085no change
25 Oct 2026, 09:5085no change
25 Oct 2026, 08:5085no change
25 Oct 2026, 07:5085no change
25 Oct 2026, 06:5085no change
25 Oct 2026, 05:5085no change
25 Oct 2026, 04:5085no change
25 Oct 2026, 03:5085no change
25 Oct 2026, 02:5085no change
25 Oct 2026, 01:5085no change
25 Oct 2026, 00:5085no change
24 Oct 2026, 23:5085no change
24 Oct 2026, 22:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

9,904,604
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX HORROR HAS GENUINELY GONE TOO FAR..”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Oct 2026, 03:20 UTC.

On Twitch now

7
live viewers across 5 streams

Top stream: GeorgeTheNew — “☣️Monochrome Horror☣️ | ❗Not Ending Until I Complete It❗”. Matched from Roblox-category stream titles at our last check.

Growth

02412723 October 202625 October 2026
68 measurements spanning 3 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every Twitch viewers count we have recorded, most recent 20 of 68
Measured (UTC)Twitch viewersChange
25 Oct 2026, 17:307+3
25 Oct 2026, 17:004+3
25 Oct 2026, 16:301no change
25 Oct 2026, 16:001-1
25 Oct 2026, 15:302-2
25 Oct 2026, 14:304+2
25 Oct 2026, 14:002+1
25 Oct 2026, 13:301no change
25 Oct 2026, 13:001-1
25 Oct 2026, 12:302+1
25 Oct 2026, 12:001-11
25 Oct 2026, 11:3012+10
25 Oct 2026, 11:002+1
25 Oct 2026, 10:001-23
25 Oct 2026, 06:3024no change
25 Oct 2026, 06:0024+20
25 Oct 2026, 04:304+3
25 Oct 2026, 04:001-3
25 Oct 2026, 02:304no change
25 Oct 2026, 02:004first reading