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Backrooms Company

Backrooms Company

A Roblox experience owned by Devs 4 U Productions.

HorrorENbackroomsextractionco-op horror

Backrooms Company is a horror experience created on 2026-04-13. It has accumulated 26,803,796 lifetime visits and 305,430 favorites. Currently, 3,318 players are active. The game holds an 86% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

[EARLY ALPHA] Enter the lower layers, recover samples, gather evidence, and make it back to HQ before things go wrong. Every run is different, and every item you bring back matters. The game is still very early, so expect bugs, missing features, and rough edges. The game will be updated a lot over time with new content, new entities, new levels, better systems, more items, balancing changes, and general improvements. If you enjoy extraction games, co-op horror, or the Backrooms, give it a try and help shape the game while it grows. Inspired by The Backrooms from Kane Pixels and Lethal Company Play the game, leave feedback, and report bugs. More updates soon. [Inspired by The Backrooms adaptation of Kane Pixels and Lethal Company]

Last updated by the developer 26 Aug 2026, 20:14 UTC.

2,226
playing (measured 28 Aug 2026, 08:50 UTC)
31,150,051
lifetime visits
86%
liked (19,240 👍 / 3,132 👎)
337,388
favourites (10.8 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4014,3252,8632,22610 August 202628 August 2026
158 measurements spanning 18 days, net -1,336. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 962–4,764 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 158
Measured (UTC)PlayersChange
28 Aug 2026, 08:502,226-20
28 Aug 2026, 07:502,246-159
28 Aug 2026, 06:502,405-323
28 Aug 2026, 05:502,728-258
28 Aug 2026, 04:502,986-357
28 Aug 2026, 03:503,343-326
28 Aug 2026, 02:503,669+233
28 Aug 2026, 01:503,436+541
28 Aug 2026, 00:502,895-186
27 Aug 2026, 23:503,081-147
27 Aug 2026, 22:503,228+63
27 Aug 2026, 21:503,165-191
27 Aug 2026, 20:503,356-47
27 Aug 2026, 19:503,403+165
27 Aug 2026, 18:503,238-93
27 Aug 2026, 17:503,331+151
27 Aug 2026, 16:503,180+113
27 Aug 2026, 15:503,067-206
27 Aug 2026, 14:503,273-1
27 Aug 2026, 13:503,274first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Jumpscare All
4,499 R$
Rover
2,499 R$
2x Lobby
499 R$
Extra Inventory Slot
149 R$
Faster Stamina Recovery
99 R$
Faster Run Speed
99 R$
More Stamina
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Backrooms · welcome11,207,089 · 100.0% win
Play with a friend! · social7,290,292 · 95.2% win
Memento Mori · other5,618,423 · 75.4% win
Mission Failed! · other3,041,419 · 47.8% win
Reach Sublevel 5 · progression2,304,929 · 33.1% win
Mission Success! · progression2,105,750 · 26.9% win
Play alone · other1,511,770 · 17.9% win
Flawless Success! · progression656,656 · 8.8% win
Reach Sublevel 10 · progression265,131 · 9.0% win
Thank you for your donation! · other4,812 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 202628 August 2026
159 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 159
Measured (UTC)% likedChange
28 Aug 2026, 08:5086no change
28 Aug 2026, 07:5086no change
28 Aug 2026, 06:5086no change
28 Aug 2026, 05:5086no change
28 Aug 2026, 04:5086no change
28 Aug 2026, 03:5086no change
28 Aug 2026, 02:5086no change
28 Aug 2026, 01:5086no change
28 Aug 2026, 00:5086no change
27 Aug 2026, 23:5086no change
27 Aug 2026, 22:5086no change
27 Aug 2026, 21:5086no change
27 Aug 2026, 20:5086no change
27 Aug 2026, 19:5086no change
27 Aug 2026, 18:5086no change
27 Aug 2026, 17:5086no change
27 Aug 2026, 16:5086no change
27 Aug 2026, 15:5086no change
27 Aug 2026, 14:5086no change
27 Aug 2026, 13:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.