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Backrooms Company

Backrooms Company

A Roblox experience owned by Devs 4 U Productions.

HorrorENbackroomsextractionco-op horror

Backrooms Company is a horror experience on Roblox, created in 2026, with over 43.2 million lifetime visits. It records 5,188 playing now, a like rating of 88%, 427,320 favourites.

Description (written by the developer; not a statement by this register)

[EARLY ALPHA] Enter the lower layers, recover samples, gather evidence, and make it back to HQ before things go wrong. Every run is different, and every item you bring back matters. The game is still very early, so expect bugs, missing features, and rough edges. The game will be updated a lot over time with new content, new entities, new levels, better systems, more items, balancing changes, and general improvements. If you enjoy extraction games, co-op horror, or the Backrooms, give it a try and help shape the game while it grows. Inspired by The Backrooms from Kane Pixels and Lethal Company Play the game, leave feedback, and report bugs. More updates soon. [Inspired by The Backrooms adaptation of Kane Pixels and Lethal Company]

Last updated by the developer 12 Oct 2026, 04:25 UTC.

3,833
playing (measured 26 Oct 2026, 21:50 UTC)
47,129,853
lifetime visits
89%
liked (32,156 👍 / 4,131 👎)
476,850
favourites (10.1 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2315,5393,3853,8336 October 202626 October 2026
500 measurements spanning 21 days, net +489. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 585–6,185 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 21:503,833-328
26 Oct 2026, 20:504,161+386
26 Oct 2026, 19:503,775+214
26 Oct 2026, 18:503,561+290
26 Oct 2026, 17:503,271+91
26 Oct 2026, 16:503,180+214
26 Oct 2026, 15:502,966-40
26 Oct 2026, 14:503,006+260
26 Oct 2026, 13:502,746+577
26 Oct 2026, 12:502,169+356
26 Oct 2026, 11:501,813+279
26 Oct 2026, 10:501,534+22
26 Oct 2026, 09:501,512-26
26 Oct 2026, 08:501,538-166
26 Oct 2026, 07:501,704-382
26 Oct 2026, 06:502,086-720
26 Oct 2026, 05:502,806-527
26 Oct 2026, 04:503,333-820
26 Oct 2026, 03:504,153-213
26 Oct 2026, 02:504,366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Jumpscare All
4,499 R$
Rover
1,875 R$
2x Lobby
575 R$
Extra Inventory Slot
179 R$
Customizable Suit Colors
149 R$
More Stamina
99 R$
Faster Stamina Recovery
99 R$
Faster Run Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Backrooms · welcome16,883,593 · 100.0% win
Play with a friend! · social11,174,726 · 94.4% win
Memento Mori · other8,486,200 · 68.3% win
Mission Failed! · other4,853,357 · 43.6% win
Reach Sublevel 5 · progression3,891,762 · 46.4% win
Mission Success! · progression3,301,451 · 28.6% win
Play alone · other2,222,046 · 16.3% win
Flawless Success! · progression1,070,862 · 9.6% win
Reach Sublevel 10 · progression652,649 · 11.6% win
Thank you for your donation! · other6,722 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868987.513 August 202626 October 2026
1576 measurements spanning 74 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1576
Measured (UTC)% likedChange
26 Oct 2026, 21:5089no change
26 Oct 2026, 20:5089no change
26 Oct 2026, 19:5089no change
26 Oct 2026, 18:5089no change
26 Oct 2026, 17:5089no change
26 Oct 2026, 16:5089no change
26 Oct 2026, 15:5089no change
26 Oct 2026, 14:5089no change
26 Oct 2026, 13:5089no change
26 Oct 2026, 12:5089no change
26 Oct 2026, 11:5089no change
26 Oct 2026, 10:5089no change
26 Oct 2026, 09:5089no change
26 Oct 2026, 08:5089no change
26 Oct 2026, 07:5089no change
26 Oct 2026, 06:5089no change
26 Oct 2026, 05:5089no change
26 Oct 2026, 04:5089no change
26 Oct 2026, 03:5089no change
26 Oct 2026, 02:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.