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[SPIDER🕷️] +1 Strength Per Swing 💪

[SPIDER🕷️] +1 Strength Per Swing 💪

A Roblox experience owned by Big Fun Studios.

SimulatorENsuperheroparkourstrength training

Description (written by the developer; not a statement by this register)

💪 Train your Strength. 🕸️ Swing through the city. 🏆 Earn Wins. Start with a basic web and train to become stronger! The more Strength you have, the farther you'll swing between towering skyscrapers and reach new checkpoints across the city. 🏋️ Train to gain Strength 🕸️ Swing farther with every upgrade 🏁 Reach checkpoints to earn Wins ✨ Unlock powerful new Webs 🚀 Rebirth to become even stronger 🌆 Explore new cities and conquer bigger challenges! Can you become the ultimate web-swinging legend and reach the highest checkpoint? 🎮R2 to swing on Console! 🧑‍💻Space Bar to swing on PC!

Last updated by the developer 21 Aug 2026, 20:09 UTC.

10
playing (measured 21 Aug 2026, 20:54 UTC)
92,703
lifetime visits
73%
liked (69 👍 / 25 👎)
950
favourites (10.2 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10241711 August 2026 — 24 players21 August 2026 — 10 players11 August 202621 August 2026
2 measurements spanning 11 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–26 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5410-14
11 Aug 2026, 01:2124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x400 Training Zone
999 R$
Mark IV Web
650 R$
x150 Training Zone
559 R$
x60 Training Zone
339 R$
Toxic Web
250 R$
2x Wins
250 R$
2x Spiders
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome79,755 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.516 August 2026 — 74 % liked21 August 2026 — 74 % liked26 August 2026 — 73 % liked16 August 202626 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0373-1
21 Aug 2026, 20:5474no change
16 Aug 2026, 08:0274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.