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Leaf it [ALONE]

Leaf it [ALONE]

A Roblox experience owned by Pickup Leaves.

SimulatorENcleaningrelaxationsimulation

Description (written by the developer; not a statement by this register)

🍃 Leaf It 🍃 [PC / CONSOLE / MOBILE SUPPORT ] 🍂 Escape reality and step into a peaceful holiday home. 🏡 You’ve got one simple job — clean up the leaves. 🧹 Pick up leaves, tidy the yard, and turn a messy billionaire’s holiday house into a spotless getaway. 🌿 No stress. No rush. No complicated objectives. 😌 Just you, the leaves, and a relaxing world to escape into. ✨ Take a break from reality and enjoy the simple things. 🍁 How many leaves can you clean?

Last updated by the developer 12 Aug 2026, 05:43 UTC.

8
playing (measured 12 Aug 2026, 07:22 UTC)
13,425
lifetime visits
56%
liked (124 👍 / 98 👎)
505
favourites (37.6 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2.6k
10,000 R$
Auto Sell
52 R$
Auto-Collect
42 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collected 50 Leaves · collection34,551 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

567163.516 August 2026 — 71 % liked26 August 2026 — 64 % liked5 September 2026 — 64 % liked15 September 2026 — 62 % liked25 September 2026 — 56 % liked5 October 2026 — 57 % liked15 October 2026 — 56 % liked25 October 2026 — 56 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 20:2056no change
15 Oct 2026, 20:0856-1
5 Oct 2026, 20:0757+1
25 Sept 2026, 20:0656-6
15 Sept 2026, 19:3862-2
5 Sept 2026, 19:3864no change
26 Aug 2026, 19:3464-7
16 Aug 2026, 19:3471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.