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[WORLD 3] +1 Tongue Evolution

[WORLD 3] +1 Tongue Evolution

A Roblox experience owned by Lick Labs.

TycoonENevolutionclickerpets

Description (written by the developer; not a statement by this register)

🌟 Welcome to +1 Tongue Evolution 💪 Train to get a stronger tongue 🥊 Break Walls to get Wins 🏆 Buy Better Tongues and Pets! 🔥 Upgrade your Aura for better multipliers! 👍 Like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 4 Sept 2026, 00:43 UTC.

25
playing (measured 4 Sept 2026, 06:53 UTC)
92,863
lifetime visits
93%
liked (1,817 👍 / 143 👎)
5,364
favourites (57.8 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 06:5316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxic Tongue Bar [OP!]
9,999 R$
Heavenly Tongue Bar [OP!]
2,999 R$
M.V.P
1,299 R$
Skeleton Tongue Bar
999 R$
V.I.P
299 R$
+3 Pet Equips Slots!
299 R$
Lava Tongue [100% Better than best!]
199 R$
+3 Pet Equip Slots!
199 R$
x2 Egg Luck
99 R$
Auto Rebirth [PERMANENT]!
99 R$
x2 Wins [PERMANENT]
99 R$
+3 Pet Equip Slots
99 R$
OP Auto Clicker! [PERMANENT]
79 R$
Auto Rebirth! [PERMANENT]
79 R$
OP Auto Clicker [PERMANENT!]
49 R$
Auto Rebirth [PERMANENT]
49 R$
Triple Hatch
39 R$
Auto-Hatch
39 R$
OP Auto Clicker
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome1,017,865 · 100.0% win
Reach Stage 5! · progression701,548 · 100.0% win
Reach Stage 10! · progression344,539 · 84.2% win
Complete World 1! · progression206,248 · 55.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939694.54 September 2026 — 93 % liked14 September 2026 — 96 % liked24 September 2026 — 93 % liked4 September 202624 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 16:4593-3
14 Sept 2026, 13:2296+3
4 Sept 2026, 13:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.