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+1 Power Car Smash

+1 Power Car Smash

A Roblox experience owned by SuperLootify Studio.

SimulatorENclickerdestructionprogression

Description (written by the developer; not a statement by this register)

🔥Welcome to +1 Power Car Smash! 💪Get Power per click! 👊Destroy cars to clear whole stage to get wins! 🥊Descover powerful gloves! 🏆Collect wins to be get stronger! 👍Thumbs up if you like our game! Code: Welcome

Last updated by the developer 10 Aug 2026, 10:21 UTC.

13
playing (measured 10 Aug 2026, 15:36 UTC)
12,266
lifetime visits
96%
liked (1,304 👍 / 52 👎)
1,338
favourites (109.1 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3625first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
999 R$
VIP
299 R$
Pet Equip +1
99 R$
Multi Open Pet
99 R$
Auto Click
49 R$
+100 Pet Bag
49 R$
Win X2
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome90,223 · 100.0% win
1K Power · progression72,671 · 100.0% win
First Rebirth · progression67,609 · 100.0% win
1B Power · other19,302 · 71.1% win
Complete World1 · progression548 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959896.516 August 2026 — 98 % liked26 August 2026 — 95 % liked5 September 2026 — 96 % liked15 September 2026 — 96 % liked25 September 2026 — 96 % liked5 October 2026 — 96 % liked15 October 2026 — 96 % liked25 October 2026 — 96 % liked9616 August 202625 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:4696no change
15 Oct 2026, 21:3596no change
5 Oct 2026, 21:3496no change
25 Sept 2026, 21:3296no change
15 Sept 2026, 21:0296no change
5 Sept 2026, 21:0196+1
26 Aug 2026, 21:0095-3
16 Aug 2026, 20:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.