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+1 Strength to Throw Anime 🎯 [W2]

+1 Strength to Throw Anime 🎯 [W2]

A Roblox experience owned by Anime Throwing.

SimulatorENanimethrowing mechanicsimulator

Description (written by the developer; not a statement by this register)

🎯 Welcome to Throw Anime! Ready to become the ultimate anime throwing champion? 🚀 Train your Power, collect powerful pets, unlock iconic anime characters, and launch them through entire cities! 🎮 How to Play 💪 Train to get Strength. 💥 Throw characters through buildings to earn Cash. 🐾 Hatch pets to multiply your gains. 🦸 Unlock stronger anime characters for bigger rewards. Tags: Anime, Throwing, Simulator, Pets, Eggs, Training, Destruction, Adventure, Fun

Last updated by the developer 19 Aug 2026, 05:27 UTC.

36
playing (measured 20 Aug 2026, 09:51 UTC)
70,826
lifetime visits
93%
liked (185 👍 / 14 👎)
6,188
favourites (87.4 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 09:5134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sung Character
499 R$
4x Luck
199 R$
Auto Hatch
129 R$
+2 Pets Equip
129 R$
VIP
129 R$
2x Power
67 R$
2x Luck
67 R$
2x Cash
67 R$
+20 Pet Storage
67 R$
Triple Hatch
49 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.520 August 2026 — 93 % liked30 August 2026 — 93 % liked9 September 2026 — 93 % liked19 September 2026 — 93 % liked29 September 2026 — 94 % liked9 October 2026 — 94 % liked19 October 2026 — 93 % liked20 August 202619 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 09:5393-1
9 Oct 2026, 09:5394no change
29 Sept 2026, 09:5294+1
19 Sept 2026, 09:5293no change
9 Sept 2026, 09:5293no change
30 Aug 2026, 09:5193no change
20 Aug 2026, 09:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.