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STOMP [🧱Physics]

STOMP [🧱Physics]

A Roblox experience owned by T³ Studio.

MinigamesENhide and seekgiant mechanicsphysics destruction

Description (written by the developer; not a statement by this register)

🚨 Welcome to STOMP! 🚨 Massive giants roam the map, leaving a trail of destruction in their wake. Will you stomp... or be stomped? 🎮 How to Play 🦶 Giants • Stomp down every last hider before they escape! 🙈 Hiders • Stay out of sight, avoid the giants, and survive until the round ends! 📜 Credits 🧊 Fridge (wwwilapy) • Main Scripting • Sound Design • GUI & Visual Effects 🏗️ Timothy (isnowtiger) • Building • Modeling • Map Design 📜 Luzox (im_luzox) • Additional Scripting 🖥️ Available on all Devices PC • Mobile • Console ⚠️ Beta Notice: This game is still in beta. You may encounter bugs or unfinished features. Thanks for helping us improve the game! Tags (Ignore): Giant or Oof, Zoo or Oof, Giant, Hide and Seek, Paint or die, Mecha Chameleon Have fun, and good luck surviving! 🍀

Last updated by the developer 18 Aug 2026, 21:24 UTC.

17
playing (measured 19 Aug 2026, 16:15 UTC)
1,935
lifetime visits
78%
liked (35 👍 / 10 👎)
1,333
favourites (688.9 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:1517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x CASH [PERMANENT]
199 R$
GIANT CHANCE [PERMANENT]
174 R$
2x XP [PERMANENT]
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome28,546 · 100.0% win
Welcome · welcome28,544 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

781008919 August 2026 — 100 % liked29 August 2026 — 78 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 16:1678-22
19 Aug 2026, 16:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 September 2026
Roblox entity thumbnail
19 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.