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STOMP [🧱Physics]

STOMP [🧱Physics]

A Roblox experience owned by T³ Studio.

MinigamesENhide and seekgiant mechanicsphysics destruction

Description (written by the developer; not a statement by this register)

🚨 Welcome to STOMP! 🚨 Massive giants roam the map, leaving a trail of destruction in their wake. Will you stomp... or be stomped? 🎮 How to Play 🦶 Giants • Stomp down every last hider before they escape! 🙈 Hiders • Stay out of sight, avoid the giants, and survive until the round ends! 📜 Credits 🧊 Fridge (wwwilapy) • Main Scripting • Sound Design • GUI & Visual Effects 🏗️ Timothy (isnowtiger) • Building • Modeling • Map Design 📜 Luzox (im_luzox) • Additional Scripting 🖥️ Available on all Devices PC • Mobile • Console ⚠️ Beta Notice: This game is still in beta. You may encounter bugs or unfinished features. Thanks for helping us improve the game! Tags (Ignore): Giant or Oof, Zoo or Oof, Giant, Hide and Seek, Paint or die, Mecha Chameleon Have fun, and good luck surviving! 🍀

Last updated by the developer 18 Aug 2026, 21:24 UTC.

17
playing (measured 19 Aug 2026, 16:15 UTC)
1,935
lifetime visits
77%
liked (37 👍 / 11 👎)
1,954
favourites (1009.8 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:1517first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x CASH [PERMANENT]
199 R$
GIANT CHANCE [PERMANENT]
174 R$
2x XP [PERMANENT]
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome41,326 · 0.00% win
Beta Tester · welcome41,325 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7710088.519 August 2026 — 100 % liked29 August 2026 — 78 % liked8 September 2026 — 77 % liked28 September 2026 — 77 % liked19 August 202628 September 2026
4 measurements spanning 40 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 16:1777no change
8 Sept 2026, 16:1677-1
29 Aug 2026, 16:1678-22
19 Aug 2026, 16:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 September 2026
Roblox entity thumbnail
19 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.