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Multiverse Showdown BETA

Multiverse Showdown BETA

A Roblox experience owned by Inf Multiverse Studio.

Fighting & PvPENbattlegroundmelee combatbeta

Description (written by the developer; not a statement by this register)

The first battleground game with Portals and very comfortable gameplay. M1 - melee combo 1,2,3,4 - skills Q - dash (use in stun to escape) F - block R - special W+W - sprint (automatically avoids obstacles) G - awaken combat based off many battleground games

Last updated by the developer 2 Sept 2026, 18:16 UTC.

45
playing (measured 2 Sept 2026, 20:18 UTC)
18,935
lifetime visits
78%
liked (1,704 👍 / 478 👎)
5,762
favourites (304.3 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 20:1839first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
249 R$
KillSound
149 R$
+4 Emote Slots
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome395,795 · 100.0% win
Your First Kill · progression118,031 · 23.7% win
50 Kills · progression3,201 · 1.2% win
LaserMan · other2,891 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7890842 September 2026 — 90 % liked12 September 2026 — 82 % liked22 September 2026 — 80 % liked2 October 2026 — 79 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked2 September 202622 October 2026
6 measurements spanning 50 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:4678no change
12 Oct 2026, 20:3178-1
2 Oct 2026, 20:3079-1
22 Sept 2026, 20:2280-2
12 Sept 2026, 20:2182-8
2 Sept 2026, 20:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
21 October 2026
Roblox entity thumbnail
16 September 2026
Roblox entity thumbnail
2 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.