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Water To Riches💧

Water To Riches💧

A Roblox experience owned by Boomburloop.

TycoonENincrementalresource managementidle

Description (written by the developer; not a statement by this register)

Welcome to Water to Riches! 💧 🏜️ Start With Almost NOTHING! 💧 Generate Water & Grow Your Supply! ⚙️ Buy Powerful Upgrades to Make Water FASTER! 🌊 Turn a Tiny Drop Into an OCEAN! 💰 Get Richer With Every Drop! 🚀 Reach INSANE Amounts of Water! ❤️ JOIN THE GROUP & LIKE THE GAME TO SUPPORT!

Last updated by the developer 26 Aug 2026, 14:48 UTC.

99
playing (measured 26 Aug 2026, 14:50 UTC)
48,824
lifetime visits
89%
liked (127 👍 / 16 👎)
167
favourites (3.4 per 1k visits)
16 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9916713326 Aug 2026, 13:48 — 167 players26 Aug 2026, 13:50 — 167 players26 Aug 2026, 14:50 — 99 players26 Aug 2026, 13:4826 Aug 2026, 14:50
3 measurements taken within a single day, net -68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–177 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 14:5099-68
26 Aug 2026, 13:50167no change
26 Aug 2026, 13:48167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Shift
249 R$
2x Cash
199 R$
Auto Collect
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome39,379 · 100.0% win
First Customer · progression24,687 · 100.0% win
Camp Unlocked · progression13,078 · 100.0% win
Street Unlocked · progression8,722 · 77.5% win
Neighborhood Unlocked · progression6,280 · 56.9% win
Town Unlocked · progression3,676 · 29.4% win
District Unlocked · progression2,089 · 11.9% win
City Unlocked · progression1,306 · 5.8% win
River Unlocked · progression835 · 2.2% win
Reservoir Unlocked · progression568 · 0.60% win
Lake Unlocked · progression408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8926 Aug 2026, 13:48 — 89 % liked26 Aug 2026, 13:50 — 89 % liked26 Aug 2026, 14:50 — 89 % liked26 Aug 2026, 13:4826 Aug 2026, 14:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:5089no change
26 Aug 2026, 13:5089no change
26 Aug 2026, 13:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.