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[NEW] BITERUSH ASMR TOWER

[NEW] BITERUSH ASMR TOWER

A Roblox experience owned by BiteBlox Team.

ObbyENASMRTower ClimbingFood Theme

Description (written by the developer; not a statement by this register)

🍰✨ WELCOME TO BITERUSH ASMR TOWER! ✨🍭 Get ready for a delicious 10-floor adventure! 🌈🍬 Climb your way through a colorful food-themed tower filled with birthday cakes, fluffy marshmallows, bubble gum, juicy fruits, giant burgers, and many more tasty surprises! 🍓🍔🍰 Can you make it all the way to the top without falling? 👀🏆 🎂 10 Unique Food-Themed Floors 🍭 Colorful & Fun Obstacles 🎧 Satisfying ASMR Vibes 🏆 Reach the Top & Prove Your Skills! 💗 If you’re enjoying the game, don’t forget to LIKE 👍 and FAVORITE ⭐ the game! Your support helps us a lot and lets us know you want more BITERUSH towers! 🥹✨ Good luck, have fun, and DON’T FALL! 😈🍔

Last updated by the developer 2 Sept 2026, 15:33 UTC.

86
playing (measured 2 Sept 2026, 17:50 UTC)
31,400
lifetime visits
79%
liked (95 👍 / 25 👎)
639
favourites (20.4 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86653369.52 Sept 2026, 06:51 — 130 players2 Sept 2026, 07:50 — 251 players2 Sept 2026, 08:50 — 285 players2 Sept 2026, 09:50 — 462 players2 Sept 2026, 10:50 — 304 players2 Sept 2026, 11:50 — 653 players2 Sept 2026, 12:50 — 523 players2 Sept 2026, 13:50 — 585 players2 Sept 2026, 14:50 — 418 players2 Sept 2026, 15:50 — 306 players2 Sept 2026, 16:50 — 153 players2 Sept 2026, 17:50 — 86 players2 Sept 2026, 06:512 Sept 2026, 17:50
12 measurements taken within a single day, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–738 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 17:5086-67
2 Sept 2026, 16:50153-153
2 Sept 2026, 15:50306-112
2 Sept 2026, 14:50418-167
2 Sept 2026, 13:50585+62
2 Sept 2026, 12:50523-130
2 Sept 2026, 11:50653+349
2 Sept 2026, 10:50304-158
2 Sept 2026, 09:50462+177
2 Sept 2026, 08:50285+34
2 Sept 2026, 07:50251+121
2 Sept 2026, 06:51130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
Rocket
30 R$
Carpet
18 R$
Laser Gun
9 R$
Jump Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7886822 Sept 2026, 06:52 — 86 % liked2 Sept 2026, 07:50 — 84 % liked2 Sept 2026, 08:50 — 82 % liked2 Sept 2026, 09:50 — 83 % liked2 Sept 2026, 10:50 — 81 % liked2 Sept 2026, 11:50 — 80 % liked2 Sept 2026, 12:50 — 81 % liked2 Sept 2026, 13:50 — 82 % liked2 Sept 2026, 14:50 — 81 % liked2 Sept 2026, 15:50 — 78 % liked2 Sept 2026, 16:50 — 79 % liked2 Sept 2026, 17:50 — 79 % liked792 Sept 2026, 06:522 Sept 2026, 17:50
12 measurements taken within a single day, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5079no change
2 Sept 2026, 16:5079+1
2 Sept 2026, 15:5078-3
2 Sept 2026, 14:5081-1
2 Sept 2026, 13:5082+1
2 Sept 2026, 12:5081+1
2 Sept 2026, 11:5080-1
2 Sept 2026, 10:5081-2
2 Sept 2026, 09:5083+1
2 Sept 2026, 08:5082-2
2 Sept 2026, 07:5084-2
2 Sept 2026, 06:5286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.