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Hog Garden

Hog Garden

A Roblox experience owned by Crescent and Co. Studios.

TycoonENfarm simulationtycooncozy

Description (written by the developer; not a statement by this register)

Raise pigs. Grow crops. Smoke bacon. Cash out. A cozy farm tycoon where you build your own bacon empire — plant seeds, feed your herd, stack barns, and climb the pig ladder. PC ✅ Mobile ✅ Console ✅ How you play 🎮 Claim a farm and start with pigs + seeds Plant, harvest, and feed pigs for bacon Deposit bacon, upgrade your smokehouse, get paid 💰 Buy, merge, and unlock higher-tier hogs Watch the weather board for crop mutations ⛈️ Fill your Index as you discover new pigs 📖 Features ✨ Personal farm plots with barns + gardens Weather mutations that boost crop value Lucky blocks with stronger pig drops 🎲 Friend boosts & rebirths Grow the garden. Fill the barns. Make it rain bacon. 🥓

Last updated by the developer 24 Aug 2026, 23:44 UTC.

12
playing (measured 24 Aug 2026, 23:46 UTC)
3,888
lifetime visits
78%
liked (146 👍 / 42 👎)
298
favourites (76.6 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
Mega Luck
387 R$
+1 Pet Equip (3)
299 R$
Auto Earn
219 R$
+1 Pet Equip (2)
199 R$
Auto Collect
199 R$
Auto Deposit
189 R$
Super Luck
167 R$
2x Cash
149 R$
2x Bacon
129 R$
+1 Pet Equip
99 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hog Garden! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788179.525 August 2026 — 81 % liked4 September 2026 — 80 % liked14 September 2026 — 78 % liked5 October 2026 — 78 % liked25 August 20265 October 2026
4 measurements spanning 41 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:3778no change
14 Sept 2026, 23:3678-2
4 Sept 2026, 23:2280-1
25 Aug 2026, 06:3881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
7 September 2026
Roblox entity thumbnail
31 August 2026
Roblox entity thumbnail
24 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.