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SIREN HEAD: LEGACY

SIREN HEAD: LEGACY

A Roblox experience owned by Middleways Studio.

HorrorENhorrorsiren headsurvival

SIREN HEAD: LEGACY is a horror experience created on 2026-08-20. It currently has 4500 players and 21,907,669 lifetime visits. The game holds 34,646 favorites and maintains a 66% like percentage. The description details a containment project involving a creature on an isolated island, noting creative ownership by Trever Henderson and voice lines by David Near.

Description (written by the developer; not a statement by this register)

Siren Head is a 40-foot-tall humanoid creature with a heavily emaciated, near-skeletal frame covered in dried, mummified flesh the color of rusty metal. We have located its position to be on an island with no population. Containment of the island has been succesful and project "DISTRACTION" has been approved. We will begin populating the island with prisoners and futher studies on the creature will be conducted. - All characters creatively belong to "Trever Henderson". - Voice lines are from "David Near".

Last updated by the developer 26 Oct 2026, 08:26 UTC.

6,921
playing (measured 1 Nov 2026, 11:50 UTC)
22,712,324
lifetime visits
66%
liked (7,494 👍 / 3,807 👎)
34,646
favourites (1.5 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,5948,8825,7386,92111 October 20261 November 2026
500 measurements spanning 21 days, net +1,108. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,651–9,825 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 11:506,921+217
1 Nov 2026, 10:506,704-269
1 Nov 2026, 09:506,973+7
1 Nov 2026, 08:506,966+11
1 Nov 2026, 07:506,955+613
1 Nov 2026, 06:506,342+241
1 Nov 2026, 05:506,101+172
1 Nov 2026, 04:505,929+107
1 Nov 2026, 03:505,822+278
1 Nov 2026, 02:505,544+301
1 Nov 2026, 01:505,243+762
1 Nov 2026, 00:504,481+1,275
31 Oct 2026, 23:503,206+45
31 Oct 2026, 22:503,161-144
31 Oct 2026, 21:503,305-528
31 Oct 2026, 20:503,833-815
31 Oct 2026, 19:504,648-846
31 Oct 2026, 18:505,494-477
31 Oct 2026, 17:505,971-621
31 Oct 2026, 16:506,592first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME MEGAHORN
645 R$
BECOME SIREN HEAD
545 R$
BECOME CARTOON CAT
445 R$
BECOME BRIDGE WORM
345 R$
BECOME LONG HORSE
245 R$
Soldier
145 R$
VIP
95 R$
Medic
45 R$
Combat Drone
45 R$
Global gun shop access
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SIREN HEAD: LEGACY · other6,669,582 · 99.0% win
Defeated The Night · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58666228 August 20261 November 2026
1551 measurements spanning 65 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–67 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1551
Measured (UTC)% likedChange
1 Nov 2026, 11:5066no change
1 Nov 2026, 10:5066no change
1 Nov 2026, 09:5066no change
1 Nov 2026, 08:5066no change
1 Nov 2026, 07:5066no change
1 Nov 2026, 06:5066no change
1 Nov 2026, 05:5066no change
1 Nov 2026, 04:5066no change
1 Nov 2026, 03:5066no change
1 Nov 2026, 02:5066no change
1 Nov 2026, 01:5066no change
1 Nov 2026, 00:5066no change
31 Oct 2026, 23:5066no change
31 Oct 2026, 22:5066no change
31 Oct 2026, 21:5066no change
31 Oct 2026, 20:5066no change
31 Oct 2026, 19:5066no change
31 Oct 2026, 18:5066no change
31 Oct 2026, 17:5066no change
31 Oct 2026, 16:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.