Slayers' Living Space
A Roblox experience owned by Servants of Allah: Islam Studio.
TycoonENhome-buildingcombateconomy
Slayers' Living Space is a tycoon experience created on 2025-05-28. It has recorded 39,973,509 lifetime visits and currently has 841 players online. The game holds 34,066 favorites and maintains an 80% like percentage. The description indicates gameplay involving monster combat, currency accumulation, home building, and player raids.
Description (written by the developer; not a statement by this register)
Fight monsters, earn Money, and build your dream home! 💰 Use Money in the Shop to buy: • Powerful Swords • Cool Skills • Extra Health 🪑 Buy furniture from the Market to decorate your home. 🌙 Stronger monsters appear at night — be ready! ⚔️ Feeling strong? Raid other players’ homes and prove your power! 👍 Like the game to support future updates! “Prayer in Islam, along with healthy eating and daily exercise, brings deep and lasting happiness in this life. And when death comes, it leads to Paradise. Abandoning prayer and following desires, however, brings profound misery in this world, and upon death leads to Hell — a wretched destiny. Both paths have been tried in this life: happiness was found in the first, and sorrow in the second.”
Last updated by the developer 24 Aug 2026, 20:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 19:50 | 555 | -39 |
| 3 Sept 2026, 18:50 | 594 | -34 |
| 3 Sept 2026, 17:50 | 628 | +20 |
| 3 Sept 2026, 16:50 | 608 | -96 |
| 3 Sept 2026, 15:50 | 704 | -103 |
| 3 Sept 2026, 14:50 | 807 | -1 |
| 3 Sept 2026, 13:50 | 808 | -128 |
| 3 Sept 2026, 12:50 | 936 | +136 |
| 3 Sept 2026, 11:50 | 800 | +230 |
| 3 Sept 2026, 07:50 | 570 | +3 |
| 3 Sept 2026, 06:50 | 567 | +46 |
| 3 Sept 2026, 05:50 | 521 | -15 |
| 3 Sept 2026, 04:50 | 536 | +80 |
| 3 Sept 2026, 03:50 | 456 | -58 |
| 3 Sept 2026, 02:50 | 514 | -49 |
| 3 Sept 2026, 01:50 | 563 | -51 |
| 3 Sept 2026, 00:50 | 614 | -60 |
| 2 Sept 2026, 23:50 | 674 | +9 |
| 2 Sept 2026, 22:50 | 665 | +14 |
| 2 Sept 2026, 21:50 | 651 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:50 | 80 | no change |
| 3 Sept 2026, 18:50 | 80 | no change |
| 3 Sept 2026, 17:50 | 80 | no change |
| 3 Sept 2026, 16:50 | 80 | no change |
| 3 Sept 2026, 15:50 | 80 | no change |
| 3 Sept 2026, 14:50 | 80 | no change |
| 3 Sept 2026, 13:50 | 80 | no change |
| 3 Sept 2026, 12:50 | 80 | no change |
| 3 Sept 2026, 11:50 | 80 | no change |
| 3 Sept 2026, 07:50 | 80 | no change |
| 3 Sept 2026, 06:50 | 80 | no change |
| 3 Sept 2026, 05:50 | 80 | no change |
| 3 Sept 2026, 04:50 | 80 | no change |
| 3 Sept 2026, 03:50 | 80 | no change |
| 3 Sept 2026, 02:50 | 80 | no change |
| 3 Sept 2026, 01:50 | 80 | no change |
| 3 Sept 2026, 00:50 | 80 | no change |
| 2 Sept 2026, 23:50 | 80 | no change |
| 2 Sept 2026, 22:50 | 80 | no change |
| 2 Sept 2026, 21:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.