Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slayers' Living Space

Slayers' Living Space

A Roblox experience owned by Servants of Allah: Islam Studio.

TycoonENhome-buildingcombateconomy

Slayers' Living Space is a tycoon experience created on 2025-05-28. It has recorded 39,973,509 lifetime visits and currently has 841 players online. The game holds 34,066 favorites and maintains an 80% like percentage. The description indicates gameplay involving monster combat, currency accumulation, home building, and player raids.

Description (written by the developer; not a statement by this register)

Fight monsters, earn Money, and build your dream home! 💰 Use Money in the Shop to buy: • Powerful Swords • Cool Skills • Extra Health 🪑 Buy furniture from the Market to decorate your home. 🌙 Stronger monsters appear at night — be ready! ⚔️ Feeling strong? Raid other players’ homes and prove your power! 👍 Like the game to support future updates! “Prayer in Islam, along with healthy eating and daily exercise, brings deep and lasting happiness in this life. And when death comes, it leads to Paradise. Abandoning prayer and following desires, however, brings profound misery in this world, and upon death leads to Hell — a wretched destiny. Both paths have been tried in this life: happiness was found in the first, and sorrow in the second.”

Last updated by the developer 24 Aug 2026, 20:26 UTC.

555
playing (measured 3 Sept 2026, 19:50 UTC)
41,153,407
lifetime visits
80%
liked (13,724 👍 / 3,513 👎)
35,731
favourites (0.9 per 1k visits)
28 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4331,47795555510 August 20263 September 2026
310 measurements spanning 24 days, net -218. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 276–1,634 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 310
Measured (UTC)PlayersChange
3 Sept 2026, 19:50555-39
3 Sept 2026, 18:50594-34
3 Sept 2026, 17:50628+20
3 Sept 2026, 16:50608-96
3 Sept 2026, 15:50704-103
3 Sept 2026, 14:50807-1
3 Sept 2026, 13:50808-128
3 Sept 2026, 12:50936+136
3 Sept 2026, 11:50800+230
3 Sept 2026, 07:50570+3
3 Sept 2026, 06:50567+46
3 Sept 2026, 05:50521-15
3 Sept 2026, 04:50536+80
3 Sept 2026, 03:50456-58
3 Sept 2026, 02:50514-49
3 Sept 2026, 01:50563-51
3 Sept 2026, 00:50614-60
2 Sept 2026, 23:50674+9
2 Sept 2026, 22:50665+14
2 Sept 2026, 21:50651first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Speed
149 R$
2X Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First tutorial · welcome9,862,617 · 100.0% win
Second tutorial · welcome9,638,495 · 100.0% win
Third tutorial · other9,571,516 · 100.0% win
Fourth tutorial · welcome9,531,322 · 100.0% win
First Kill · other7,011,271 · 82.1% win
First Furniture · collection6,111,742 · 72.0% win
First Full Day · other5,220,173 · 62.4% win
Home Setup Begins · welcome4,909,394 · 58.5% win
Furniture Loader · other3,896,904 · 49.9% win
Night Hunter · other3,412,229 · 41.2% win
Now It's a Home · other966,652 · 10.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 20263 September 2026
311 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 311
Measured (UTC)% likedChange
3 Sept 2026, 19:5080no change
3 Sept 2026, 18:5080no change
3 Sept 2026, 17:5080no change
3 Sept 2026, 16:5080no change
3 Sept 2026, 15:5080no change
3 Sept 2026, 14:5080no change
3 Sept 2026, 13:5080no change
3 Sept 2026, 12:5080no change
3 Sept 2026, 11:5080no change
3 Sept 2026, 07:5080no change
3 Sept 2026, 06:5080no change
3 Sept 2026, 05:5080no change
3 Sept 2026, 04:5080no change
3 Sept 2026, 03:5080no change
3 Sept 2026, 02:5080no change
3 Sept 2026, 01:5080no change
3 Sept 2026, 00:5080no change
2 Sept 2026, 23:5080no change
2 Sept 2026, 22:5080no change
2 Sept 2026, 21:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.