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Run For Pets!

Run For Pets!

A Roblox experience owned by Dropout Interactive.

ObbyENpet collectionendless runnerbase building

Description (written by the developer; not a statement by this register)

🐾 Welcome to Run for Pets! How to Play: 🏃 Run across the tiles before they fall behind you 🐾 Reach the end and collect awesome pets 🏠 Bring your pets back safely to your base 💰 Earn money from the pets you collect ⚡ Upgrade your Speed to run even farther 🎒 Use gear to help you and your pets ✨ Discover rarer pets, sizes, and mutations! 🏆 Build up your base and collect the rarest pets! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 26 Aug 2026, 01:19 UTC.

8
playing (measured 1 Sept 2026, 16:00 UTC)
17,255
lifetime visits
76%
liked (967 👍 / 311 👎)
4,340
favourites (251.5 per 1k visits)
20 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 16:008first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angelic Treadmill
1,299 R$
Divine Trail
999 R$
Demonic Treadmill
799 R$
Eternal Trail
599 R$
Hacker Treadmill
499 R$
x10 Speed Gain
499 R$
Secret Trail
349 R$
Lucky Block Treadmill
299 R$
The Freeze Treadmill
199 R$
Galaxy Trail
199 R$
Red Trail
119 R$
Golden Treadmill
119 R$
Golden Trail
79 R$
Celebrity Treadmill
69 R$
Purple Trail
49 R$
Flame Treadmill
39 R$
Blue Trail
29 R$
Sci-Fi Treadmill
19 R$
Green Trail
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome590,181 · 69.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7476751 September 2026 — 74 % liked11 September 2026 — 74 % liked21 September 2026 — 74 % liked1 October 2026 — 75 % liked11 October 2026 — 75 % liked21 October 2026 — 76 % liked1 September 202621 October 2026
6 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 16:0276+1
11 Oct 2026, 16:0275no change
1 Oct 2026, 16:0175+1
21 Sept 2026, 16:0174no change
11 Sept 2026, 16:0074no change
1 Sept 2026, 16:0074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.