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CASE RNG X [UPGRADER & BATTLES]

CASE RNG X [UPGRADER & BATTLES]

A Roblox experience owned by CASE RNG.

SimulatorENCS2 skin simulatorRNG gambling mechanicsCase opening

Description (written by the developer; not a statement by this register)

[■] CASE RNG X Start free with your first case on the house, then grow it into a stacked inventory. Hunt knives, gloves, and rare skins, upgrade what you land into something better, and put your stack on the line in case battles against real players and bots. [◆] Free case to start, plus cases ranging from common to extremely rare [◆] Knives, gloves, special finishes, and rare patterns [◆] Upgrader: risk what you've got for something bigger [◆] Player and bot case battles [◆] Idle rewards that keep paying out between sessions [◆] Levels, upgrades, statistics, and collection progress [◆] Climb the leaderboards and grab VIP for bonus luck [◆] Community members receive extra benefits and +5 Luck! [◆] CASE RNG X is a simulation. Every item and currency is virtual, has no real-world value, and cannot be withdrawn or traded outside the experience. [★] Original item designs belong to Valve. Tags: case, csgo, cs2, skins, knife, gloves, unboxing, case opening, case simulator, rng, luck, coll

Last updated by the developer 2 Sept 2026, 08:50 UTC.

47
playing (measured 2 Sept 2026, 12:18 UTC)
108,709
lifetime visits
81%
liked (393 👍 / 95 👎)
511
favourites (4.7 per 1k visits)
22 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 12:1843first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

★ VIP PASS
779 R$
★ SUPER LUCK PASS
589 R$
★ LUCK PASS
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7981802 September 2026 — 79 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 80 % liked12 October 2026 — 81 % liked2 September 202612 October 2026
5 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:0481+1
2 Oct 2026, 19:4780-1
22 Sept 2026, 19:3581no change
12 Sept 2026, 19:3181+2
2 Sept 2026, 19:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.