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feed the pit

feed the pit

A Roblox experience owned by Feed it studio.

TycoonENautomationfactory managementincremental

Description (written by the developer; not a statement by this register)

There is a hole in the floor of the facility. It is hungry, and feeding it is your job. Craft rubber ducks by hand, then automate the whole line. Buy fans, magnets, conveyors, vacuums and cannons to move product across the floor. Drag it all to the Maw and watch it grow through four phases, toward whatever is waiting at the bottom. CRAFT. AUTOMATE. FEED. • Over 50 tools and machines to buy, place and upgrade • Bring up to 3 friends into your own private facility • Your factory is saved between visits Inspired by Project P.I.T.T. All credit for the original concept and design belongs to its creators.

Last updated by the developer 22 Sept 2026, 18:39 UTC.

91
playing (measured 23 Sept 2026, 06:50 UTC)
33,013
lifetime visits
84%
liked (3,763 👍 / 724 👎)
26,798
favourites (811.7 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9114912023 Sept 2026, 02:45 — 144 players23 Sept 2026, 02:50 — 149 players23 Sept 2026, 03:50 — 146 players23 Sept 2026, 04:50 — 103 players23 Sept 2026, 05:50 — 116 players23 Sept 2026, 06:50 — 91 players23 Sept 2026, 02:4523 Sept 2026, 06:50
6 measurements taken within a single day, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–158 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 06:5091-25
23 Sept 2026, 05:50116+13
23 Sept 2026, 04:50103-43
23 Sept 2026, 03:50146-3
23 Sept 2026, 02:50149+5
23 Sept 2026, 02:45144first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Duck Value
199 R$
Pocket Anomaly
129 R$
Auto Duck Bench
99 R$
Register Crab
79 R$
Starter Kit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST INTAKE · other333,938 · 100.0% win
25 · progression111,881 · 81.9% win
QUOTA CLEARED · progression92,320 · 89.3% win
PEAK THROUGHPUT · progression78,561 · 69.1% win
TIME IN SERVICE · progression16,564 · 11.4% win
RATING S · progression8,006 · 8.0% win
FINAL INTAKE · progression1,020 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

68847623 September 2026 — 68 % liked23 September 2026 — 68 % liked23 September 2026 — 68 % liked23 September 2026 — 68 % liked23 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 84 % liked23 September 20263 October 2026
7 measurements spanning 10 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 02:4784+16
23 Sept 2026, 06:5068no change
23 Sept 2026, 05:5068no change
23 Sept 2026, 04:5068no change
23 Sept 2026, 03:5068no change
23 Sept 2026, 02:5068no change
23 Sept 2026, 02:4668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.