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Roman Conquest RTS [Beta]

Roman Conquest RTS [Beta]

A Roblox experience owned by Stalwart Studio.

RacingENRTSRoman EmpireTerritory Control

Description (written by the developer; not a statement by this register)

⚔️ ROMAN CONQUEST RTS — Claim territory, raise legions, and take over the map! ⭐ HOW TO PLAY: -Capture cities to boost your troop production 🏙️ -Send your army to take over neighboring province 📢 -Control the whole map to win and earn rewards 🏆 -Spend rewards to unlock new decrees and upgrades 💸 Play with friends, out-strategize rivals, and become the ultimate ruler! 👍 LIKE the game and JOIN the Stalwart Studio community to claim 1,500 FREE Denarii! Walk up to the Free Reward podium in the lobby. It pays out on the spot, once per account.

Last updated by the developer 9 Sept 2026, 13:13 UTC.

4
playing (measured 9 Sept 2026, 13:34 UTC)
57,373
lifetime visits
59%
liked (49 👍 / 34 👎)
211
favourites (3.7 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 13:348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pack
999 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 9 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

585958.59 September 2026 — 58 % liked19 September 2026 — 58 % liked19 October 2026 — 59 % liked9 September 202619 October 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 13:3659+1
19 Sept 2026, 13:3558no change
9 Sept 2026, 13:3558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.