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The Locust

The Locust

A Roblox experience owned by Locust Community.

HorrorENhorrorhide and seeksurvival

Description (written by the developer; not a statement by this register)

Hide, survive, and escape The Locust. One player becomes the monster while everyone else must survive until the round ends. Can you make it through the night? Tags: Horror , Survival , The Locust , Locust , Organator , The Thumper , Monster , Hiders , Scary , Multiplayer , Hide and Seek

Last updated by the developer 13 Sept 2026, 17:16 UTC.

92
playing (measured 16 Sept 2026, 06:50 UTC)
443,428
lifetime visits
69%
liked (266 👍 / 118 👎)
2,604
favourites (5.9 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9220815016 Sept 2026, 01:45 — 208 players16 Sept 2026, 01:50 — 196 players16 Sept 2026, 02:50 — 136 players16 Sept 2026, 03:50 — 107 players16 Sept 2026, 04:50 — 105 players16 Sept 2026, 05:50 — 112 players16 Sept 2026, 06:50 — 92 players16 Sept 2026, 01:4516 Sept 2026, 06:50
7 measurements taken within a single day, net -116. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–225 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 06:5092-20
16 Sept 2026, 05:50112+7
16 Sept 2026, 04:50105-2
16 Sept 2026, 03:50107-29
16 Sept 2026, 02:50136-60
16 Sept 2026, 01:50196-12
16 Sept 2026, 01:45208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
199 R$
Boombox
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Locust · welcome557,165 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646966.516 September 2026 — 64 % liked16 September 2026 — 64 % liked16 September 2026 — 64 % liked16 September 2026 — 64 % liked16 September 2026 — 64 % liked16 September 2026 — 64 % liked16 September 2026 — 64 % liked26 September 2026 — 69 % liked16 September 202626 September 2026
8 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 01:4669+5
16 Sept 2026, 06:5064no change
16 Sept 2026, 05:5064no change
16 Sept 2026, 04:5064no change
16 Sept 2026, 03:5064no change
16 Sept 2026, 02:5064no change
16 Sept 2026, 01:5064no change
16 Sept 2026, 01:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.